Rohmatul Hidayah
Universitas PGRI Adi Buana Surabaya

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Implementasi Literasi Digital Berbasis Platform Canva Pada Kelas V SD Rohmatul Hidayah
SNHRP Vol. 4 (2022): Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Ke 4 Tahun 2022
Publisher : LPPM Universitas PGRI Adi Buana

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Abstract

Tujuan penelitian ini adalah untuk mengetahui proses implementasi literasi digital berbasis platform canva. Penelitian ini merupakan penelitian kualitatif deskriptif. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, dan dokumentasi. Hasil dari penelitian ini menunjukan bahwa kegiatan literasi digital di SDN Sumur Welut III Surabaya sudah berjalan dengan baik, hal ini didukung dengan fasilitas seperti wifi, LCD, proyektor, dan lab komputer. Adapun kendala dalam proses pelaksanaan literasi digital adalah kegiatan literasi digital dalam membuat poster dengan mengunakan aplikasi canva memeiliki beberapa kendala seperti, gangguan jaringan saat membuka web aplikasi canva, siswa masih kebingungan dalam memasukkan gambar, tulisan, serta hiasan sehingga masih memerlukan dampingan guru. Kegiatan litersi digital ini memberikan dampak yang positif, siswa lebih tertarik dan semangat mengikuti kegiatan pembelajaran, memudahkan siswa mendapatkan informasi. dan dapat mengembangkan pengetahuan dan kreativitas mereka.
PENERAPAN LITERASI TEKNOLOGI UNTUK MENINGKATKAN KREATIVITAS SISWA KELAS V PADA MATERI ORGAN-ORGAN PENCERNAAN MANUSIA Rohmatul Hidayah
Jurnal Ilmu Sosial, Pendidikan dan Humaniora (JISPENDIORA) Vol. 1 No. 2 (2022): Agustus : Jurnal Ilmu Sosial, Pendidikan Dan Humaniora (JISPENDIORA)
Publisher : Badan Penerbit STIEPARI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1689.076 KB) | DOI: 10.56910/jispendiora.v1i2.28

Abstract

This study aims to increase students' creativity in the material of human digestive organs by applying technological literacy at SDN Sumur Wellut III Surabaya. This type of research is Classroom Action Research (CAR). The subjects of this research were students of class V B SDN Sumur Welut III Surabaya, totaling 22 students. This research consists of two cycles. Data collection techniques used are observation and product assessment. The data analysis technique used is qualitative and quantitative data analysis. The results of the research show that the process of applying technological literacy with product assessment of making posters using the PicsArt and Canva applications can increase students' creativity in the material of human digestive organs for class V SDN Sumur Welut III Surabaya. Based on the results of the product assessment in pre-cycle conditions, the average value obtained by students was 57.5. Then in the first cycle increased to 63.4 and the second cycle to 74.3. The number of students who reached KKM ≥ 75 in the pre-cycle were 9 students, in the first cycle there were 12 students, and in the second cycle there were 19 students. The percentage of completeness in the pre-cycle is (40.9%), the first cycle is (54.5%), the second cycle is (86.3%). So that in the second cycle it has exceeded the criteria of 80% of students who reach the KKM ≥ 75. The researcher concludes that the application of technological literacy media can increase students' creativity