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Perancangan Game Tradisional Indonesia Panjat Pinang Berbasis Android Dengan Menggunakan Unity Yudi Eko Windarto; Agung Budi Prasetijo; Naufal Luthfi
Jurnal SAINTEKOM Vol. 9 No. 2 (2019): September 2019
Publisher : STMIK Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (180.505 KB) | DOI: 10.33020/saintekom.v9i2.92

Abstract

Nowadays, with the enourmous development of technology, it’s safe to say that Indonesian people are being too dependent on their electronic device or gadget. Many children now prefer to play with their gadget instead of playing traditional games outside with their friends. In Indonesia, there are many kinds of traditional games. For example, is Panjat Pinang. Panjat Pinang is a traditional game that Indonesian people usually played on the Commemorate of Independence Day of Indonesia. But, this traditional game usually can only be played by adults. The purpose of making this game is to provide a game that looks like Panjat Pinang that can be played by children and adults. This final project is made with the game concept that can run on Android smartphone. This application will be developed using Unity. With this game, Indonesian people still can get to know a kind of traditional game, Panjat Pinang.
Implementasi Web Augmented Reality Sebagai Alternatif Edukasi Sistem Tata Surya Menggunakan Google Model Viewer dan Javascipt Prio Pambudi; Oky Dwi Nurhayati; Agung Budi Prasetijo
Jurnal Ilmu Teknik dan Komputer Vol 7, No 1 (2023)
Publisher : Universitas Mercu Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22441/jitkom.2023.v7i1.009

Abstract

Augmented Reality merupakan teknologi yang menempatkan suatu gambar visual dari grafis komputer ke dunia nyata. Saat ini Augmented Reality banyak digunakan dalam berbagai bidang, salah satunya yaitu bidang pendidikan sebagai alternatif media pembelajaran. Berdasarkan penelitian, didapatkan hasil dengan kelayakan penggunaan Augmented Reality sebagai media pembelajaran sebesar 93,8% dalam kondisi valid. Salah satu pelajaran yang dirasa tepat untuk menerapkan teknologi Augmented Reality sebagai alternatif edukasi adalah mata pelajaran sains yaitu pada lingkup pengenalan Tata Surya. Berdasarkan latar belakang tersebut, didapatkan solusi untuk membuat Web Augmented Reality. Tujuan dari pembuatan Web Augmented Reality ini adalah untuk memberikan pembelajaran Tata Surya terhadap Siswa SD N 1 Baleraksa. Web Augmented Reality ini dibangun menggunakan bahasa pemrograman Javascript dan dikembangkan menggunakan metode Scrum. Metode pengembangan Scrum memiliki tiga tahap utama yaitu Perencanaan, Development, dan Project Closure. Web Augmented Reality diuji menggunakan 2 metode yaitu pengujian kotak hitam (blackbox), serta pra-uji dan pasca-uji. Berdasarkan hasil penelitian, didapatkan hasil pengujian kotak hitam seluruh fungsi berjalan sesuai dengan yang diharapkan. Pada pengujian pra-uji dan pasca-uji mendapatkan nilai pra-uji sebesar 46.5 dan nilai pasca-uji sebesar 67.8, sehingga dapat disimpulkan bahwa penggunaan Web Augmented Reality mampu memberikan pengaruh dalammeningkatkan pemahaman siswa mengenai Tata Surya.
Tantangan dan Dukungan dalam Kesiapan Penerapan Rekam Medis Elektronik di Rumah Sakit Inda Wulansari; Cahya Tri Purnami; Agung Budi Prasetijo
VISIKES: Jurnal Kesehatan Masyarakat Vol 22, No 1 (2023): VISIKES
Publisher : Dian Nuswantoro Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/visikes.v22i1Supp.7790

Abstract

The use of paper-based medical records requires a time-consuming process and had a relatively high risk of data loss compared to electronic-based medical records. This literature review aims to analyze the readiness of electronic medical records in hospitals. The search for journal references was carried out through several sources, namely Pubmed, Google Schoolar, and ScienceDirect with material inclusion criteria according to keywords, namely challenges and support in the readiness of implementing electronic medical records and exclusion criteria, namely the journal was a review article. Based on the search results, 963 articles were obtained which were then selected for up to 10 articles that were included in the discussion. The results showed that the readiness of health workers for the implementation of electronic medical records is still low and appropriate considerations and steps are needed to increase readiness in implementing electronic medical records in hospitals.