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ANIMASI GAMELAN BERBASIS FREKUENSI SUARA Yoga Prisma Yuda; M Suyanto; Sukoco -
MULTITEK INDONESIA Vol 11, No 2 (2017): Desember
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (724.923 KB) | DOI: 10.24269/mtkind.v11i2.644

Abstract

"Gamelan Animation Based Base On Sound Frequency" is a study aimed to find out how to make 3D gamelan animation automatically in accordance with the input of gamelan sound. The gamelan instrument used in this research is the type of saron instrument. The number of blades used in this study 7 pieces, according to the number of saron blades. The final result of this research is 3D animation of saron gamelan. Software used in this research is Blender 3D. This research requires several processes such as in sound frequency analysis, each saron gamelan blade has a slightly different frequency value. In the object hammer required armature or rigging that serves to move the hammer. Each armature is supplied by the driver as a link between the armature and the sound frequency graph. The object of the saron hammer, can move based on the frequency graph. The results showed that with the input frequency of saron the object of animation can move according to the time of the sound of the gamelan saron.
MENGENDALIKAN EKSPRESI WAJAH KARAKTER 3D MENGGUNAKAN TEKNIK UV WARP M Aris Saputra; M Suyanto; Sukoco -
MULTITEK INDONESIA Vol 11, No 2 (2017): Desember
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (286.625 KB) | DOI: 10.24269/mtkind.v11i2.642

Abstract

AbstractIn the three-dimensional character animation facial expression is very important that the messages displayed by the characters can be easily understood. The process of making facial expressions is known as facial rigging. This study aims to produce six basic facial expressions on the three-dimensional character of Den Basito by utilizing UV warp technique as a facial rigging method. In order to control the expression of a character's face with a UV warp it takes two object bones. Each bones function as an anchors and targets. Then the results of still rendering six kinds of basic facial expressions tested to the owner of the reference model Den Basito and some his closest friends. From the test results obtained the conclusion that the use of UV warp techniques can be used for the control of facial expressions of three-dimensional characters with cartoon style.