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SIMULATION OF TRAIN TICKET BOOKING PROCEDURES AT XYZ TRAIN STATION BASED ON 3D ANIMATION WITH THE POSE TO POSE METHOD Siti Hariani; Haida Dafitri; Ari Usman
Journal of Mathematics and Scientific Computing With Applications Vol. 2 No. 2 (2021)
Publisher : Pena Cendekia Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1003.278 KB)

Abstract

The development of the world of technology today has almost touched all aspects of human life from the agricultural, health, academic, trade and transportation sectors. Rail transportation is one of the land transportation that plays an important role for the development of all sectors in Indonesia. However, so far there are still many people who do not understand the procedure for ordering train tickets, so the author makes a simulation education of train ticket ordering procedures that can be accessed by the general public. To realize this, it can be done by utilizing multimedia facilities based on 3-dimensional (3D) animation. The selection of multimedia facilities based on 3D Animation is also an innovation in conveying information digitally. This animation provides a detailed and structured explanation of the procedure for booking train tickets at XYZ station. This animation is made in the form of video, has an explanation in the form of text and sound. Transition effects along with background music sync are also added to make the Animations more interesting. The results of the research conducted by the author can be seen based on the results of a video simulation trial of the 3D animation-based train ticket ordering procedure that the author made in the form of a questionnaire taken from twenty respondents. From the results of the questionnaire, 85% of respondents stated that it was "very helpful", 10% "helped", and 5% "enough" that this simulation video of the train ticket ordering procedure helps people who do not understand the procedure for ordering train tickets. In addition, 85% of respondents stated that they were "very able" and 15% said "can" that 3D animation can be used in delivering education, especially education on simulation of train ticket ordering procedures that can be accessed by the general public.
Creating interactive names for national parks in Indonesia using smart apps creator on android Haida Dafitri; Ilham Maulana; Efendi Napitupulu; Agus Junaidi
Jurnal Mantik Vol. 7 No. 3 (2023): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/mantik.v7i3.4323

Abstract

Indonesia faces a crisis in education due to limited knowledge about national identity, potentially leading to a crisis in the future. To address this, an interactive game using Android technology has been developed to help students understand national identity. The Multimedia Development Life Cycle (MDLC) and Smart Apps Creator technology are used in game development. The goal is to create interactive educational games to inform society about Indonesia and promote nationalism.