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PENGEMBANGAN APLIKASI SMARTPHONE UNTUK MOBILE LEARNING PADA MATAKULIAH DESAIN GRAFIS DI STKIP MUHAMMADIYAH MUARA BUNGO Fauziah F; Muhammad Hakiki; Ari Fajar Wismoyo; Maest Pyu Amar Dievan Qiusta
Jurnal Tunas Pendidikan Vol 5 No 1 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LP3M STKIP Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (399.228 KB) | DOI: 10.52060/pgsd.v5i1.869

Abstract

Technological developments in the digital transformation era occur dynamically very quickly, in a short time. This certainly affects the world of education where a concept and mechanism for the learning process is needed that integrates technology with education. The occurrence of the Covid-19 pandemic has resulted in the integration of technology with the world of education being urgently needed. One form of integrating education with technology is by developing applications for Mobile Learning (M-Learning). The research was conducted using the Research and Development method with a 4-D (four-D) Model approach, which consisted of 4 stages, namely: define, design, develop, and disseminate. This study aims to produce a smartphone application for mobile learning in graphic design courses at STKIP Muhammadiyah Muara Bungo that is valid, practical and effective. Data analysis was carried out using descriptive analysis techniques by describing the results of the validity, practicality, and effectiveness tests. Based on the results of the study, the findings obtained: (1) The smartphone application for mobile learning that was developed was declared valid in the media and material aspects, (2) Based on direct observation, the responses and responses of the application users were stated to be practical, (3) The smartphone application for mobile learning after being carried out testing is declared effective in improving learning outcomes. So, it can be concluded that the smartphone application for mobile learning in the graphic design course at STKIP Muhammadiyah Muara Bungo is valid, practical, and effective.
EVALUASI PELAKSANAAN PROGRAM PRAKTEK KERJA INDUSTRI SISWA KELAS XI DI SMK NEGERI 3 PAYAKUMBUH TAHUN AJARAN 2017/2018 fauziah zi; Muhammad Hakiki; Yogi Irdes Putra; Ahmad Ridoh
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (713.946 KB) | DOI: 10.52060/pti.v1i1.300

Abstract

This study aims to evaluate the implementation of work practices Industry SMK N 3 Payakumbuh. The evaluation of the work practices of the industry (Prakerin) viewed from component design, Installation, and Cost, Product Procces faced in implementing Prakerin. Research results show that implementation of work practices in the industry of SMK N 3 Payakumbuh Computer Network Engineering program as a whole include: (1) evaluation of Goal Indicators of program design: prakerin acquire standard score 81.5% good. Then for the Preparatory Program indicators Prakerin earn standard scores 80.25%. (2) evaluation of Installation: indicator of the readiness of Teachers Supervising earn standard scores 85.33% good. then the instructor Readiness for DU/received 73% of the score is pretty standard. Next on the supporting facilities and infrastructure indicators obtained standard score 82% good. Next on the indicators of Source Funds obtain standard scores 83.33% good. Next on the relevance of the indicator Program with the needs of the Students acquire standard score 80,53% good. (3) the evaluation Process: preparation of Indicators gained 85.6% score is stdandar good. indicators for Program execution then Prakerin gained 75.83% score is fairly standard. (4) the evaluation of the Product: Indicators of Learning Assessment Participants Prakerin gained 69.75% score is fairly standard
PENGEMBANGAN MEDIA INTERAKTIF PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SMKN 5 BATANGHARI Yogi Irdes Putra; Ahmad Ridoh; Fauziah Zi; Radinal Fadli
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (470.265 KB) | DOI: 10.52060/pti.v1i1.309

Abstract

The purpose of this study was to develoved an Interactive Media on basic computers and networks Subjects and test whether the media can better improve the basic computers and networks. A four-D Research and Development (R & D) study had been applied to develop and test the validity, practicality, and effectiveness of the Interactive Media inteaching basic computers and networks. The steps consisted of define; design; develop; and disseminate. The testing for content validity of the Interactive Media was found valid. Based on the teachers and the students response on the practicality, it was found that this media was found highly practical. Based on the learning outcomes the effectiveness of the media was found effective. Based on the data analysis, it was found that the Interactive Media can better improve the students' learning outcome on the basic computers and networks for Grade X at SMKN 5 Batanghari.
ANALISIS KESULITAN BELAJAR PESERTA DIDIK PADA MATA PELAJARAN IPA KELAS V DI SD N 37/II PASAR LUBUK LANDAI KECEMATAN TANAH SEPENGGAL KABUPATEN BUNGO fauziah zi; Intan Winda Irawan; Yuli Yanti; Reni Guswita
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 3 No 1 (2022): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1002.677 KB) | DOI: 10.52060/pti.v3i01.740

Abstract

The problems found in the class of SD N 37/II Pasar Lubuk Landai there are 4 students who have learning difficulties, namely Ragil Saputra, Altha Putri Hayu, Rizal Pramono, Nuesupina by showing thesymptoms experrienced by students such as the result obtained are not inaccordance with the efforts made done, slow in doing the task, showing indifference, difficultto focus, showing unnatural behavior such as always noisy, disorganized during learning. So this study aims to determine the form of learning difficulties, and efforts to evercome learning difficulties in class V at SD N 37/II Pasar Lubuk Landai, Tanah Sepenggal Kabupaten Bungo district. This research uses descriptive qualitative research method. Research informants there are 4 students from 9 subjects of class V students who have learning difficulties the data collection techniques used are observation, interviews, and documentations. The research instruments used are observation, sheets, interview guidelines and documentation. Data analysis techniques used are data reduction, data presentation and conclusion drawing. The result of the study indicate that thereare two forms of learning difficulties for students. First, there are 2 students who have learning disabilities, namely learning disabilities,and 2 students who experience slow learning. Factors causing learning difficulties include internal factors in the form of learning motivation. Study habits, attitudes in learning as well as external factors including the famuly, community, and school environment white efforts to overcome leaerning difficulties are to provideasistance in the form of 1) group study guidance 2) individual study guidance 3) remedial teaching 4) personal guidance 5) case transfer.
PENGEMBANGAN MEDIA INTERAKTIF PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SMKN 5 BATANGHARI Yogi Irdes Putra; Ahmad Ridoh; Fauziah Zi; Radinal Fadli
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 1 No. 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v1i1.309

Abstract

The purpose of this study was to develoved an Interactive Media on basic computers and networks Subjects and test whether the media can better improve the basic computers and networks. A four-D Research and Development (R & D) study had been applied to develop and test the validity, practicality, and effectiveness of the Interactive Media inteaching basic computers and networks. The steps consisted of define; design; develop; and disseminate. The testing for content validity of the Interactive Media was found valid. Based on the teachers and the students response on the practicality, it was found that this media was found highly practical. Based on the learning outcomes the effectiveness of the media was found effective. Based on the data analysis, it was found that the Interactive Media can better improve the students' learning outcome on the basic computers and networks for Grade X at SMKN 5 Batanghari.
PENERAPAN MEDIA MONOPOLI UNTUK MENINGKATKAN PROSES DAN HASIL BELAJAR IPA DENGAN MODEL KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) DI KELAS IV SDN 60/II MUARA BUNGO fauziah zi; Ikhsan Maulana; Annisa Isnaini
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 2 No. 1 (2021): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v2i01.472

Abstract

The design of this study was classroom action research through the Cooperative model type. The application of monopoly media to improve the science learning process and outcomes with the cooperative model team games toornament (TGT) type in class IV SDN 60 / II Muara Bungo, Rimbo sub-district, Bungo district, used two cycles, each cycle consists of four stages, namely planning, implementation, observation and reflection. The research subjects were the teacher (researcher) and class students in class IV SDN 60 / II Muara Bungo Data collection techniques using observation and tests. The results showed that: (1) teacher performance assessment in the first cycle of meeting I obtained a score of 68,75% with good criteria, meeting II with a score of 75% with good criteria. In the second cycle meeting I obtained a score of 81,25% with good criteria, and meeting II with a score of 87,5% criteria was very good. (2) The classical completeness of the learning outcomes of the students in the first cycle of the first meeting was 70% and the second cycle in the second meeting was 75%. In cycle II meeting I was 85% and meeting II was 90%.