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Tintin Chandra
STMIK IBBI Medan

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Penerapan Algoritma Simpleks dalam Aplikasi Penyelesaian Masalah Program Linier Tintin Chandra
Jurnal TIMES Vol 4 No 1 (2015)
Publisher : STMIK TIME

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Abstract

Growth of company to become big company which require manage by professionall. Available resource by nature have boundaries realized by human being as executor of management. In everyday life, many especial decision which faced by a manager company of this Demarcations can cover the limited resource like time, labour, effort, raw material or capital. Many method able to wear for the optimalization of production.One of the method able to be used to finish optimal solution in this problems is method of simplex. There is two way of which can be used to finish problem of this linear program that is by graphical and method of simplex. Graph method suited for finishing linear program which the amount of its variable is equal to two although its variable is equal to three can is also finished by but its graph will very difficult to be read For that, hence selected by method of simplex in solving of the problem of linear program which is its amount of him more than two.Some excess of method of simplex is the amount of variable can more than one, end result more accurate and seen the rest of from existing limitation.
Pemanfaatan Sintaks OpenGL dalam Menggambar Obyek Dua Dimensi Jackri Hendrik; Tintin Chandra
Jurnal TIMES Vol 4 No 1 (2015)
Publisher : STMIK TIME

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Abstract

Next to nothing area none which get out of requirement of graph. Although initially application in science and engineering need equipments which costly enough. With picture prepare will make easier in reading information and also data compared to by reading data manually in a communications of visual. Which one programming of graphical desain is OpenGL. OpenGL accepted to become one of the standard in computer graphic and in this time have implementation in so many computer system.Early graphical programming is turned into text mode is graphical mode by exploiting function of VGA card. Portability of OpenGL as corps of library conducive to be accessed to to through Ianguage of programming by figuring in OpenGL (library in directory of library Ianguage. In making of object two dimension with OpenGL cannot be direct by calling command which have been provided in library, but require to be done by setting used programming. At programming base on doneeasier visual especially at Visual Microsoft C++ 2005, where there is file of glu*.* placed to 3 folder that is in gl folder include, library, and system32. For coloration at object at OpenGL differ from result of yielded graphic of programming of PACK, because at OpengGL exploit colour of RGB ( Red, Green, Blue), also can be made in the form of colour gradation.
PERANCANGAN SISTEM INFORMASI PENDAFTARAN MAHASISWA BARU PADA PERGURUAN TINGGI X BERBASIS WEB Tintin Chandra
Jurnal TIMES Vol 4 No 2 (2015)
Publisher : STMIK TIME

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Abstract

Usage of technology become have become requirement to all kind of activity of society, especially in the world of education. Usage of technology in education in the form of exploiting of information system in the form of online. Information system in designed to use CMS (Context Management System) which implementation into form of E-Business. Usage of CMS in system device at registration of new student a college. New system device try to overcome lacking of a old system which is usage of resource which many. Is for that designed by a minimization system usage of resource and spreading of information able to be more accurate. Device registration of new student candidate use language programing of PHP supported by HTML and of CSS. Usage of new system is not quit of usage of data bases as storage media and data processing, hence for the bases of data used by MySQL. For the process of registration of new student candidate use appliance assist scheme that is UML (Unfield Modelling of Language) covering Use Case Diagram, Activity Diagram. Result of system device expected can assist college in course of processing and is depository of new student candidate, while for the society of and penggunaa of system will be able to assist process registration of new student candidate.
PENYELESAIAN MASALAH PENUGASAN PADA PENEMPATAN POSISI DENGAN ALGORITMA HUNGARIA Tintin Chandra
Jurnal TIMES Vol 5 No 2 (2016)
Publisher : STMIK TIME

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Abstract

In business always find out where an worker take many job and sometime one job do by many worker. Although job or employee depend the condition where area duty. If we talk about safety, maybe need more worker like fireman, policeman, soldiers, etc. If we talk position, so never one position have many worker to do the job like President, Vice President, Ministry, etc. So to make optimal we use Hungarian Method to help solve problem. Result of solution can be solve with same count worker with job or different count between worker with job. Algorithm Hungarian develop by Kuhn at based mathematical from another person such as Denes Konig and Jeno Egervary. Solution from Algortihm Hungarian expected to optimal cost with optimal job. So the company or firm can use this technic to solve or eliminate worker to pass the position with specialization or requirements skill to do the job.
Perancangan Perangkat Lunak Penggambaran Grafik Berserta Penyelesaian Fungsi Persamaan Linear dan Kuadrat Tintin Chandra
Jurnal TIMES Vol 6 No 1 (2017)
Publisher : STMIK TIME

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Abstract

Human life always relate to the mathematics. Some life problem in modeled with the mathematics. Modeling represent the simplification from problem which realita, hence in a few solution modeling in finished with the graph. Graph yielded can be in the form of the straight line (linear), square, and also the other. Graph depiction stem from previous calculation have been processed or calculated. Linear function equation have the makings where highest rank of variable equal one, common form linear equation function is f(x) = ax + b. For the equation of square have the makings where highest rank variable of variable equal two. Form of equation square is f(x) = ax2 + bx + c. All constants of linear equation function and square represent the integer. Method in scheme of graph depiction use Visual Basic.Net is method waterfall. Groove the process use the flowchart to evaluate the scheme. Depiction scheme expected can assist the student, student in graph depiction especially linear graph and square. Result expected in the form of graph and calculation.