Tohadi Tohadi
Program Studi Teknik Informatika, Fakultas Teknik Komputer, Universitas Cokroaminoto Palopo

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OPTIMALISASI BOX REKAYASA PENETAS TELUR SEBAGAI UPAYA MENINGKATKAN PRODUKTIVITAS PETERNAKAN BEBEK DI KOTA PALOPO Heryanus, Heryanus; Jaibil, Ahmad; Tohadi, Tohadi
Program Kreativitas Mahasiswa - Kewirausahaan PKM-K 2013
Publisher : Ditlitabmas, Ditjen DIKTI, Kemdikbud RI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (144.849 KB)

Abstract

The main priority in this activity is to optimize the method of hatching duck eggs that are traditionally a simple hatching with hatching eggs open a business based Engineering Box egg incubator. The method used in this activity is that the first is the inclusion egg production, incubation period, hatching period, and the removal of children duck into the shelter cage and the second is the pricing, which is done by conducting a market survey on the market price of ducklings. So with the use of Box Engineering egg incubator, it can produce ducklings on a large scale and this effort is quite promising.
KEBIJAKAN PENINGKATAN PROFESIONALISME DENGAN MENGGUNAKAN MEDIA GAMBAR PADA SISWA KELAS V SD NEGERI ROWOSARI 03 KECAMATAN SUMBERJAMBE KABUPATEN JEMBER Tohadi, Tohadi
POLITICO Vol 17, No 1 (2017): Jurnal POLITICO Fisipol
Publisher : Universitas Muhammadiyah Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (564.125 KB) | DOI: 10.32528/politico.v17i1.741

Abstract

Peningkatan Hasil Belajar Ilmu Pengetahuan Alam dengan Menggunakan Media Gambar pada Siswa Kelas V SD Negeri Rowosari 03 Kecamatan Sumberjambe Kabupaten Jember Tahun Pelajaran 2016/2017. Penelitian tindakan kelas ini dilakukan pada siswa kelas V SD Negeri Rowosari 03 Kecamatan Sumberjambe Kabupaten Jember Tahun Ajaran 2016/2017, dikarenakan adanya permasalahan yaitu hasil belajar mata pelajaran Ilmu Pengetahuan Alam pada pokok bahasan Ciri ciri Mahluk Hidup  masih rendah. Melalui media gambar permasalahan ini dicoba untuk diperbaiki dan ditingkatkan. Tujuan Penelitian ini adalah untuk meningkatkan hasil belajar tentang ciri  ciri mahluk hidup melalui penggunaan media gambar pada siswa kelas V SD Negeri Rowosari 03 Kecamatan Sumberjambe Kabupaten Jember Tahun Ajaran 2016/2017. Prosedur penelitian ini dilakukan sebanyak dua siklus langkah-langkah dalam setiap siklus terdiri dari empat tahap yaitu tahap perencanaan (planning), pelaksanaan tindakan (acting), pengamatan (observing) dan refleksi (reflecting). Pada tahap observasi observer dan peneliti melakukan pengumpulan data dengan melakukan pengamatan terhadap aktivitas siswa dan guru dalam proses pembelajaran melalui penggunaan media gambar pada pelajaran IPA. Hasil belajar siswa pada tes akhir presentasi siswa tuntas belajar pada kondisi awal 55,18%  menjadi 68,18% pada siklus I dan meningkat menjadi 86,36%  pada siklus II. Nilai rata-rata juga mengalami peningkatan dari 57,50 pada kondisi awal menjadi 64,09 pada siklus I dan pada siklus II 70,00.Kata kunci: Media gambar, ciri ciri mahluk hidup, hasil belajar.
Development of the 4E-FTE Engine Simulator Trainer to Improve Learning Outcomes through Problem Based Learning Tohadi, Tohadi; Samani, Muchlas; Susila, I Wayan
International Journal for Educational and Vocational Studies Vol 2, No 8 (2020): August 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i8.2692

Abstract

This research aims development of the 4E FTE simulator trainer and peripheral equipment which is integrated with the problem based learning model from validated 4D Models trainer simulators: (1) pedagogical aspects; (2) conceptual aspects and; (3) conceptual aspects. Developed trainer simulator is able to improve cognitive, affective and psychomotor domains of learning outcomes. Questionnaire and student achievement test were used as research instruments. Data analysis was performed to determine the level of validity, practicality and student learning outcomes which include learning outcomes in the cognitive, affective and psychomotor domains. This research found some evidence (1) There was no significant difference in cognitive domain learning outcomes using the 4E FTE engine simulator trainer which was compared to learning outcomes using the engine stand with a mean value of 82.36 and for the engine stand class with a cognitive mean value of 80.55; (2) Based on affective domain learning outcomes for students who use the 4E FTE engine simulator trainer perspective, there were significant differences compared to students who learn using the engine stand, with an affective domain mean value of 85.64, mean engine stand of affective value 84.62, and; (3) There was no significant difference between the Problem Based Learning (PBL) model using the 4E FTE engine trainer simulator with the engine stand on psychomotor student learning outcomes. The mean value of the psychomotor domain was 79.39 while the mean value of the psychomotor was 78.64.