Rhio Sutoyo
Bina Nusantara University

Published : 4 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 4 Documents
Search

QUESTDONE APPLICATION WITH SOCIAL NETWORKING FEATURES AS THE ACTUAL WORLD INTERACTION MEDIA ON ANDROID SMARTPHONE Rhio Sutoyo; Michael Yoshep; Andrew Susanto; Adrian Kurniadinata
CommIT (Communication and Information Technology) Journal Vol. 6 No. 2 (2012): CommIT Journal
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/commit.v6i2.570

Abstract

The purpose of this research is the design and implementation of an application that allows users to play and socialize at the same time and directly with the environment around the Android-based smart phone. This application is also expected to be a campaign media for a new product or specific event. The used method consists of two ways: the methods of analysis and design. The method of analysis includes the study of literatures, questionnaires, and comparisons with similar applications. The design method used for this research is Scrum. The obtained results are an application that helps users of Android-based smart phone to do social interaction and provide knowledge about the route that users will be addressed. It is also used as a new campaign media for entrepreneurs who want to promote a product or event. Furthermore, this application is also built with interesting but not complex design, thus allowing users to easily use it. The conclusions are this application provides experience for users to visit various places and can be a media campaign for a new product or specific event. It also becomes a tool of social interaction and useful for finding location of friends.Keywords: Applications; Social Networking; Interaction; Real World; Smartphone; Android
Analisis dan Perancangan Sistem Basis Data Catatan Waktu Kerja dan Proyek Karyawan pada PT Rekayasa Engineering Rhio Sutoyo; Franky Hadinata Marpaung
ComTech: Computer, Mathematics and Engineering Applications Vol. 4 No. 2 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i2.2540

Abstract

The purpose of this research is to analyze and implement a system for recording employee working time and project time, leave request, overtime request, proposal submission, and paperwork revisions registration at PT Rekayasa Engineering. Collecting information is conducted by surveys to the company, interviews with several employees in the company, and examining documents and procedures used by PT Rekayasa Engineering. The database design is created using lifecycle methodology, namely: conceptual design, logical design, and physical design. The result of this research is a database system which is designed and can be used to process operational procedures of the company and to record the working time and project needed by the PT Rekayasa Engineering. Furthermore, this research also produces a prototype application that can be used as a working model for the system. Using the new database system and the application, information needed by the company is fulfilled. Thus, it allows the company to work more effectively and efficiently.
Pegembangan Game dengan Menggunakan Teknologi Voice Recognition Berbasis Android Franky Hadinata Marpaung; Rhio Sutoyo; Daniel Daniel; Yonas Yonas; Vedro Vedro
ComTech: Computer, Mathematics and Engineering Applications Vol. 5 No. 1 (2014): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v5i1.2608

Abstract

The purpose of this research is to create a new kind of game by using technology that rarely used in current games. It is developed as an entertainment media and also a social media in which the users can play the games together via multiplayer mode. This research uses Scrum development method since it supports small scaled developer and it supports software increment along the development. Using this game application, the users can play and watch interesting animations by controlling it with their voice, listen the character imitating the users’ voice, play various mini games both in single player or multiplayer mode via Bluetooth connection. The conclusion is that game application of My Name is Dug use voice recognition and inter-devices connection as its main features. It also has various mini games that support both single player and multiplayer.
The Development of Indoor Object Recognition Tool for People with Low Vision and Blindness Rhio Sutoyo; Andry Chowanda
ComTech: Computer, Mathematics and Engineering Applications Vol. 8 No. 2 (2017): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v8i2.3763

Abstract

The purpose of this research was to develop methods and algorithms that could be applied as the underlying base for developing an object recognition tools. The method implemented in this research was initial problem identification, methods and algorithms testing and development, image database modeling, system development, and training and testing. As a result, the system can perform with 93,46% of accuracy for indoor object recognition. Even though the system achieves relatively high accuracy in recognizing objects, it is still limited to a single object detection and not able to recognize the object in real time.