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Game Edukasi Mata Pelajaran Ilmu Pengetahuan Alam (Ipa) Dan Ilmu Pengetahuan Sosial (IPS) Pada Sekolah Dasar Negeri Sooka I Punung Kabupaten Pacitan Intan Sari, Putri; Eka Purnama, Bambang
Speed - Sentra Penelitian Engineering dan Edukasi Vol 7, No 1 (2015): Jurnal Speed 25 - 2015
Publisher : APMMI - Asosiasi Profesi Multimedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (219.191 KB) | DOI: 10.3112/speed.v7i1.1334

Abstract

ABSTRACT: Games as something that is considered fun can be used to load the contents of education that can help in delivering positive values in building human intelligence as a whole. Because the game can train the brain's ability to actively, stimulating the brain in making decisions, has greater challenges. On SDN  Sooka I in the learning process is still konvensinal ie teachers teaching science AND IPS in presenting material to students with books and explain on the board. This causes the students to look bored and not focus on the material presented. In addition students were lazy to open and review the subjects at home. It is based on primary data obtained in the form of photo documentation, and results of the interview to the teachers teaching science AND social studies students. The purpose of this observation is helping students to want to go back to review teaching science and social studies at home so that when the subject matter is presented in school students already have a stock of prior knowledge of the results of learning at home by playing this educational game. The methodology used was the literature research, observation, interviews, analysis, design, and implementation. With Game Education Subjects science and social studies are to help students learn independently at home.Keyword : Game Education, IPA, IPSABSTRAKSI: Game sebagai suatu hal yang di anggap menyenangkan dapat digunakan untuk memuat konten-konten edukasi yang dapat membantu dalam menyampaikan nilai-nilai positif dalam membangun kecerdasan manusia secara utuh. Karena game dapat melatih kemampuan otak secara aktif, merangsang otak dalam membuat keputusan, lebih mempunyai tantangan.            Pada SDN Sooka I dalam proses pembelajarannya masih bersifat konvensinal yaitu guru mata pelajaran IPA DAN IPS dalam menyampaikan materi kepada para siswa dengan buku dan menerangkan di papan tulis. Hal ini menyebabkan para siswa menjadi terlihat bosan dan tidak fokus terhadap materi yang disampaikan. Selain itu siswa terlihat malas untuk membuka dan mengulas kembali mata pelajaran tersebut di rumah. Hal ini diperoleh berdasarkan dari data primer dalam bentuk dokumentasi foto, dan hasil dari interview kepada guru mata pelajaran IPA DAN IPS dan siswa. Tujuan dari penenlitian ini adalah membantu siswa agar mau kembali mengulas mata pelajaran IPA dan IPS di rumah sehingga pada saat materi pelajaran tersebut disampaikan di sekolah siswa sudah punya bekal pengetahuan terlebih dahulu dari hasil belajar di rumah dengan bermain game edukasi ini. Metodologi penelitian yang digunakan adalah kepustakaan, observasi, wawancara, analisis, perancangan, dan implementasi. Dengan Game Edukasi Mata Pelajaran IPA dan IPS  ini dapat membantu siswa belajar mandiri di rumah.Kata Kunci : Game Edukasi, IPA, IPS
PERBANDINGAN KEAKURATAN CAPITAL ASSETS PRICING MODEL (CAPM) DAN ARBITRAGE PRICING THEORY (APT) DALAM MENENTUKAN PILIHAN BERINVESTASI PADA SAHAM JAKARTA ISLAMIC INDEX (JII) Safitri, Ervita; Utami, Dinarossi; Intan Sari, Putri
Jurnal Ilmu Manajemen Vol 8, No 1 (2018): Jurnal Ilmu Manajemen
Publisher : Universitas muhammadiyah palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32502/jimn.v8i1.1557

Abstract

The formulation of the problem in this study was how the accuracy of the Capital Asset Pricing Model (CAPM) and Arbitrage Pricing Theory (APT) in Determining the Choice of Investing in the Jakarta Islamic Index (JII). The objective of this study was to find out the differences of the Capital Asset Pricing Model (CAPM) and Arbitrage Pricing Theory (APT) in Determining the Choice of Investing in the Jakarta Islamic Index (JII). There were two balance methods that are still used as the approach material for accuracy in predicting expected return. The two models were the Capital Asset Pricing Model (CAPM) and Arbitrage Pricing Theory (APT). In predicting CAPM company stock returns using risk-free return asset factors, market returns and beta while APT uses macroeconomic factors, namely interest rates, inflation, exchange rates and the money supply. The population in this study was 68 company shares after passing the purposive sampling stage, the sample of this study consisted of 27 monthly company shares that were registered continuously in the period 2010 - 2017. The data used in this study were secondary data with the data collection technique was documentation. The analysis technique used is independent sample t-test. The results of this study indicate that the CAPM method is more accurate than APT in determining the choice of investing in JII shares and there was no significant difference in accuracy between the CAPM and APT methods in determining the choice of investing in JII shares.