Claim Missing Document
Check
Articles

Found 4 Documents
Search

PENGEMBANGAN MULTIMEDIA TEKNIK DASAR RENANG PEMBELAJARAN PENJASORKES SEKOLAH MENENGAH PERTAMA DI KABUPATEN KUDUS Abdullah Efendi
Jurnal Penjaskesrek Vol. 9 No. 1 (2022)
Publisher : Program Studi Pendidikan Jasmani, FKIP Universitas Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/penjaskesrek.v9i1.1825

Abstract

Penelitian pengembangan ini bertujuan untuk: 1) menghasilkan sebuah produk Software multimedia pembelajaran berupa CD (Compact Disc) dan buku sabagai panduan operasionalnya untuk pembelajaran Pendidikan jasmani Olahraga dan Kesehatan, sesuai tahapan-tahapan, sehingga menghasilkan multimedia pembelajaran yang berkualitas. 2) Menghasilkan multimedia sebagai sumber belajar baik bagi guru maupun siswa. Prosedur yang digunakan meliputi beberapa tahapan: 1) pendahuluan identifikasi kebutuhan dan menentukan materi, 2) pengembangan desain pembelajaran (identifikasi standar kompetensi dan kompetensi dasar), 3) identifikasi (karakteristik siswa, analisis pembelajaran, pengembangan butir tes, menyusun strategi pembelajaran dan menetapkan evaluasi), 4) pengembangan desain produksi, evaluasi dan revisi. Setelah melalui produksi dihasilkan produk awal yang divalidasi oleh ahli materi dan ahli media tahap ini merupakan evaluasi tahap I. kemudian produk yang sudah direvisi divalidasi kembali oleh ahli materi dan ahli media yang merupakan evaluasi tahap II selanjutnya produk diujicobakan kepada siswa melalui tahap uji coba kelompok kecil dan uji coba kelompok besar. Subjek uji coba produk adalah siswa SMP N 2 Undaan Kudus, siswa MTs N 2 Kudus, MTs Tamrinut Thullab, SMP N 1 Undaan, MTs N 1 Kudus di Kabupaten Kudus. Data dikumpulkan melalui angket , dan wawancara. Data berupa hasil penilaian mengenai kualitas produk, saran untuk perbaikan produk serta data kualitatif lainnya. Data kuantitatif dianalisis dengan statistik deskriptif. Saran-saran yang diperoleh digunakan sebagai revisi produk. Hasil penelitian menunjukan Validasi oleh ahli materi secara keseluruhan yaitu aspek kualitas pembelajaran dan aspek isi materi adalah “ baik “ dengan rerata 3,6 skor. Penilaian ahli media pada produk adalah “baik” dengan rerata skor 3,7 pada uji coba kelompok kecil penilaian siswa adalah “baik” dengan rerata skor 4,2. Pada uji coba kelompok besar penilaian siswa adalah “sangat baik “ dengan rerata skor 4,3. Simpulan dalam penelitian pengembangan ini adalah menghasilkan produk multimedia teknik dasar renang pembelajaran penjasorkes Sekolah Menengah Pertama yang layak digunakan dalam proses kegiatan belajar mengajar. Selain itu dapat digunakan sebagai sumber belajar interaktif yang dapat membantu siswa belajar mandiri. Abstract The purpose of this study development to produce: 1) software multimedia learning Compact Disc and book for operational guidelines physical education, study and health learning appropriate, so that result in multimedia quality learning. 2) Designation produce multimedia as learning resource for both teachers and students.The procedure Research and Development design used stages : preliminary identification of needs and determine the material, development of learning design (standart identification competence and basic competence, identification characteristics of student, learning analysis, developing of test items, learning strategy and establish evaluation), development of product design, evaluation and revision. After the initial product generated through the production of which is validated by experts of material and media experts this stage is an evaluation of the first phase, later revised products validated by expert content and media expert evaluation of second phase which is subsequently tested products to students through the trial phase of small group and large group. The subject of trial were junior high school student in SMP N 2 Undaan Kudus, siswa MTs N 2 Kudus, MTs Tamrinut Thullab, SMP N 1 Undaan, MTs N 1 Kudus, Kudus district. Data were collected through questionnaires and interviews. Data in the form of assessment of the quality product, suggestions for product improvement and other qualitative data. Quantitative data were analyzed with descriptive statistics. Advices obtained were used as product revision. The result of this research was validation by expert material that aspect of the quality of teaching and the content of the material aspect “good” with mean 3,6 scores. Media expert assessment of the product was “good” with mean 3,7 scores the small group trial was “good” assessment of students with a mean score of 4,2. The assessment test on large group of students was “very good” with mean score of 4,3. The conclution in this development research is produce multimedia learning basic techniques product of swimming sports physical education and health Junior High School fit for use in the process of teaching and learning activities. Other than it can be used as an interactive learning resources that can help students learn independently.
Hubungan Panjang Tungkai Dengan Hasil Lompat Jauh Pada Materi Atletik Kids Kelas V Sd Negeri 1 Kalioso Kabupaten Kudus Abdullah Efendi
Tunas Nusantara Vol 4, No 1 (2022)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/jtn.v4i1.3422

Abstract

The formulation of the problem in this study is how is the relationship between leg length and long jump results in the athletic material of the fifth grade kids at SD Negeri 1 Kalioso Kudus Regency? The research method used in this research is descriptive correlational method. The research sample was taken using a total sampling technique, namely the total number of students in grade V SD Negeri 1 Kalioso Kudus Regency, totaling 12 people. The instruments used were the leg length measurement method and the long jump test on the athletic material of the kids. From the research results obtained tcount = 0.363 at a significant level α = 0.05 and n = 12, then dk = 12-2 = 23 so that t table = 0.352, the result is tcount ≥ t table or 0.363 ≥ 0.352, then H0 is rejected, meaning that there is a relationship significant between the leg length variable and the long jump result. Thus it can be argued that the hypothesis that the author formulated, namely "There is a significant relationship between leg length and long jump results in the athletic material of the fifth grade kids at SD Negeri 1 Kalioso Kudus Regency, for the academic year 2021/2022.
Efforts to Improve The Social Skills of Elementary School Students Through Modified Traditional Crank Games Abdullah Efendi; Muh Muhaimin; Hamidaturrohmah Hamidaturrohmah
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 6 No. 2 (2023): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/hon.v6i2.12658

Abstract

The social skills of today's youth are a problem that requires attention, as mobile phones and smartphones are now among the media on which kids spend their free time. The impacts of youngsters playing modern games frequently on handheld devices or other technology lead a child's social level to decline, therefore witnessing this phenomena worries us. The findings of the observations done at SD Negeri 3 Meganti show that children prefer independent activities, that they are challenging to control, that they like to quarrel, and other things. This study aims to determine whether modified versions of conventional hopscotch games might help kids develop their social skills. 20 students from class II of SD Negeri 3 Menganti participated in this study, which used the classroom action research method and the Kemmis &; Taggart model. Four stages of research were carried out, including planning, activity, observation, and reflection. The outcomes demonstrated an improvement in the social skills of class II students at SD Negeri 3 Menganti. Average student learning results from Cycle I were just 15.5%, but after being exposed to the action of a modified classic crankshaft game in Cycle II, there was a notable improvement to average student learning outcomes of 25.5%.
Pemberdayaan Guru Dalam Peningkatan Mutu Pembelajaran Kurikulum Merdeka Di Sd Miftahussa’adah Erna Zumrotun; Muhammad Alie Muzakki; Syailin Nichla Choirin Attalina; Aan Widiyono; Hamidaturrohmah Hamidaturrohmah; Abdullah Efendi
Journal Of Human And Education (JAHE) Vol. 3 No. 4 (2023): Journal Of Human And Education (JAHE)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v3i4.485

Abstract

Implementasi kurikulum merdeka belajar di sekolah dasar masih belum optimal. Belum adanya pemahaman utuh serta kreatifitas dalam proses pembelajaran berdiferensiasi yang dilakukan oleh guru. Salah satunya di SD Miftahussa’adah. Sehingga butuh support system dalam upaya peningkatan kualitas SDM dan mutu pembelajaran agar berkualitas dan bermakna. Sesuai dengan kesepakatan mitra, prioritas permasalahan diatas akan mendapatkan solusi dengan membuat kegiatan pelatihan terkait pengembangan perangkat pembelajaran pada Kurikulum Merdeka dan peningkatan mutu pembelajaran di Sekolah Dasar Miftahussa’adah. Adapun metode pelaksanakan program pengabdian sekolah binaan ini meliputi beberapa tahap yaitu: (1) tahap sosialisasi dengan sharing materi pengembangan perangkat pembelajaran kurikulum merdeka untuk jenjang sekolah dasar, (2) tahap pelatihan dilakukan dengan memberikan materi pembuatan media pembelajaran digital, asesmen kurikulum merdeka, pembelajaran berdiferensiasi melalui Canva, Chat Gpt dan Tome.App. (3) tahap pendampingan dilakukan dengan mendampingi mitra dalam praktik membuat media pembelajaran digital dengan mengacu pada konsep merdeka belajar, dan (4) tahap evaluasi (keberlanjutan) dilakukan dengan menyebarkan kuesioner kepada mitra untuk keberhasilan mitra dalam memahami implementasi kurikulum merdeka serta pembuatan media pembelajaran yang inovatif. Hasil Pengabdian menunjukkan bahwa 94% dari mitra merasa puas dengan kemampuan mereka dalam membuat modul ajar yang sesuai dengan Kurikulum Merdeka. Selain itu, 96% dari mitra juga merasa terbantu dalam menciptakan inovasi media pembelajaran digital dengan bantuan alat seperti Canva, Chat GPT, dan Tome.App.