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Impact of Educational Games To Introduction Tourist Destination In Central Java On Elementary School Student Budi Satria
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 1 No. 3 (2022): June 2022
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (784.2 KB) | DOI: 10.53842/jaiea.v1i3.106

Abstract

Educational games are learning media in the form of games that contain material in them. Includes questions, guessing pictures or etcetera. Educational games can also become alternative learning media in the covid-19 pandemic. This study aims to determine the effect of educational games on the understanding of elementary school students regarding the introduction of tourist objects in Central Java. The method is pre-experimental research through pretest and posttest to determine the effect of two variables but there is no control group. Students of SDN 3 Purbalingga Lor are the subjects of this study, with a frequency of 14 students. Pretest data was obtained, the lowest score was 10 and the highest was 70, with an average grade as 33. If you look at posttest results, the highest score was obtained with a score of 100 and the lowest score was 80, with an average grade of 95. This proves the educational games have an effect on the ease of students in understanding the material, especially to know tourist attractions in Central Java.
Pengaruh Game Edukasi Objek Wisata Terhadap Siswa SDN 3 Purbalingga Lor Budi Satria; Budi Hartono
JTIK (Jurnal Teknik Informatika Kaputama) Vol. 6 No. 2 (2022): Volume 6, Nomor 2, Juli 2022
Publisher : STMIK KAPUTAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59697/jtik.v6i2.284

Abstract

Game edukasi merupakan media pembelajaran berupa game yang berisikan materi di dalamnya. Bisa berupa pertanyaan, tebak gambar atau lainnya. Adanya game edukasi juga dapat menjadi alternatif media pembelajaran pada era pandemi covid-19. Penelitian ini memiliki tujuan mengetahui pengaruh game edukasi terhadap pemahaman siswa sekolah dasar terkait pengenalan objek wisata di Jawa Tengah. Metode yang digunakan adalah metode penelitian eksperimental melalui pretest dan post test guna mengetahui pengaruh dua variabel namun tidak ada kelompok kontrol. Siswa SDN 3 Purbalingga Lor merupakan subjek dari penelitian ini, dengan frekuensi sebanyak 14 siswa. Diperoleh data pretest, nilai terendah adalah 10 dan tertinggi adalah 70, dengan rata-rata nilai kelas 33. Jika melihat hasil posttest, didapat raihan nilai tertinggi dengan nilai 100 dan terendah adalah 80, dengan perolehan rata-rata nilai kelas 95. Ini membuktikan bahwa penerapan game edukasi berpengaruh pada kemudahan siswa dalam memahami materi, khususnya dalam mengenal objek wisata di Jawa Tengah.