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Improving Students’ L2 Writing through Teacher’s Written Corrective Feedback Tinsi Ayu Feren; Abdul Halim; Azwar Abidin
AL LUGHAWIYAAT Vol 1, No 1 (2020): June
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (283.757 KB) | DOI: 10.31332/alg.v1i1.1958

Abstract

This qualitative study aims to improve students’ writing skill through teacher’s written corrective feedback based on 12 students’ writing at one of vocational schools in Kendari. It is expected that the students’ writing skill can be improved, and the students can participate actively in the English teaching and learning process. The instrument used in this study is documentation of students’ writing from the first draft until the third draft. To analyze the data, the researcher uses Creswell’s frame in 2009, such as: the data, displaying the data and concluding the data. The result of the study reveals that most of students improve their writing skill after being given teacher’s written corrective feedback and in the third draft, they make less mistake than the first draft. This study implies that, the use of teacher’s written corrective feedback in writing activity should be encouraged to improve the students’ writing ability.Keywords: Feedback; Qualitative; Teacher; Writing.
Screen distractions during Memrise MALL experience: Course-of-action study on students’ performance and perception Azwar Abidin
JOALL (Journal of Applied Linguistics and Literature) Vol. 8 No. 2: August 2023
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/joall.v8i2.25462

Abstract

This study employed Course-of-Action methodology in a mixed-methods approach to examine the impact of screen distractions on Memrise MALL experience in an EFL flipped classroom setting. An Exploratory Sequential Design was utilized to analyze the two-week Memrise MALL experience and its impact on the screen behaviors of 46 Indonesian first-year university students. Descriptive and nonparametric inferential statistics were employed to analyze the quantitative data, while confrontative interview data were transcribed and encoded using in vivo coding to mark key phrases in the participants' comments. Results of the study indicated that social media and entertainment apps were the most common type of distraction and that these distractions had a detrimental effect on task performance. The participants expressed their appreciation for the customizable learning experience and found the app layouts and gamification features were encouraging; however, they found it challenging to switch between multiple tabs or windows on a mobile screen. There was a small correlation between total screen distractions and total vocabulary learned, as well as a strong correlation between total screen distractions and the total time spent on the task.