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Membangun Kembali Animo Wisata Akibat Pandemi Melalui Signage & Katalog Wisata DIGITAL Retno Purwanti Murdaningsih; Yunisa Fitri Andriani; Zita Nadia
Jurnal Abdimas ADPI Sains dan Teknologi Vol. 1 No. 1 (2020): Jurnal Abdimas ADPI Sains dan Teknologi
Publisher : Asosiasi Dosen Pengabdian kepada Masyarakat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47841/saintek.v1i1.228

Abstract

The Covid19 pandemic that hit the world at the beginning of 2020 has paralyzed the economic sector. Tourism is the earliest sector affected, with the policy of large-scale social restrictions that make the Tourism Industry suspended. Hospitality and travel businesses lost more than 50% of their income to almost out of business. Breakthroughs and innovations are needed to stay afloat from covid hurricane 19. This writing aims to find alternatives to re-increase public interest to return to safe tourism activities without violating WHO health protocols. The method used is a qualitative method based on observations and observations, the outcome of this activity is in the form of a prototype signage and a tourism catalog that can be applied directly to the tourism industry. Conclusions while the tourism industry can still be run as long as it can meet safe health protocols in the new normal approach.
Analisa Visual Desain Sampul Album Rekaman Glenn Fredly: Romansa ke Masa Depan Yulius Carlo Ariobimo Mangangantung; Zita Nadia
WIDYAKALA: JOURNAL OF PEMBANGUNAN JAYA UNIVERSITY Vol 8 (2021): Special Issue : Design Lifestyle And Behavior
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat UPJ

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (710.937 KB) | DOI: 10.36262/widyakala.v8i0.391

Abstract

Abstract — The design of the record album cover is a visual medium of the musician to the audience. The image of the musician can also showed from the album cover design. This research specifically focused on visual design of Glenn Fredly's record album 'Romance Into the Future', qualitative method approach is used in this research by using of visual analysis. Analysis is done by describing the design elements and the design principles applied to the album cover, in addition, the analysis is also obtained by doing a comparison of the visuals of Glenn Fredly's previous album. This research is useful to review album cover design with a visual approach that applied the principles of graphic design.Keywords: Album Cover Design, Glenn Fredly, Pop MusicAbstrak — Desain sampul album rekaman merupakan medium visual dari musisi kepada audiens. Citra musisi juga dapat terbentuk dari apa yang ada pada desain sampul album tersebut. Penelitian ini secara khusus fokus membahas visual desain sampul album rekaman Glenn Fredly ‘Romansa Ke Masa Depan’ sebagai bahan analisis, metode penelitian yang digunakan adalah kualitatif, dengan cara analisis visual. Analisa dilakukan dengan menjabarkan elemen desain dengan prinsip desain yang diterapkan pada sampul album ini, selain itu, analisa juga diperoleh dengan melakukan perbandingan dari visual album terdahulu Glenn Fredly. Penelitian ini bermanfaat untuk mengkaji desain sampul album dengan pendekatan visual yang sesuai dengan kaidah prinsip desain grafis.Kata Kunci: Desain Sampul Album, Glenn Fredly, Musik Pop
Perancangan User Interface Aplikasi “Impruv” Sebagai Akses Digital Layanan Kesehatan Mental Zachrani Septianingrum; Zita Nadia
Desainpedia Journal of Urban Design, Lifestyle & Behaviour Vol 1, No 2 (2022): Urban Design, Lifestyle & Behaviour
Publisher : Universitas Pembangunan Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1044.578 KB) | DOI: 10.36262/dpj.v1i2.637

Abstract

In Indonesia, the prevalence rate of mental emotional disorders is quite high. The Indonesian Ministry of Health stated that the number of people with mental disorders had increased by 6.5% during the 2020-2021 period. However, there are still many individuals who do not seek help for their mental health. Some of them do not know how to get access to adequate services. In addition, the rapid development of digital technology can be an important means of providing mental health services that are in line with the needs of the younger generation. The method used in this study is qualitative method. The purpose of this study is to design a mental health consultation application user interface that is in accordance with user needs so as to improve mental health services to be more effective and efficient. It is hoped that this application design can make it easier for the public to get access to mental health services.
Analisis Preferensi User Interface untuk Adopsi Hewan Terlantar Hanifah Nur Athifah; Zita Nadia
Jurnal Desain Vol 11, No 1 (2023): Jurnal Desain
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jd.v11i1.15705

Abstract

Interaksi sistem komputer dengan seseorang dibantu melalui User Interface. Pemilihan tampilan desain yang baik akan membantu seseorang menjalankan sistem tersebut dengan benar. Dengan metode User Centered Design menentukan fitur dan media untuk kebutuhan adopsi hewan agar dapat membantu proses tersebut. Analisis preferensi untuk User Interface adopsi hewan terlantar dengan melakukan metode penelitian campuran yaitu kuesioner, teori dan penelitian sebelumnya yang pernah ada.
Studi Literatur Tahapan Pembuatan Design User Interface Aplikasi Kesehatan Berdasarkan Metode Design Thinking Addara Camelia; Zita Nadia
Jurnal Desain Vol 11, No 1 (2023): Jurnal Desain
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jd.v11i1.15711

Abstract

Kesehatan merupakan salah satu hal terpenting didalam kehidupan. Aktivitas tidak dapat dijalankan dengan baik jika kita mengalami sakit. Saat ini telah banyak aplikasi kesehatan yang tersedia. Aplikasi tersebut dirancang melalui berbagai metode yang mendukung terselesaikannya perancangan. Metode design thinking merupakan salah satu metode yang digunakan dalam perancangan desain user interface. Setelah mendapatkan data mengenai permasalahan yang ada pada topik serta solusi apa yang dapat dilakukan, perancangan user interface dibuat berdasarkan prinsip desain. Prinsip-prinsip tersebut digunakan sebagai tolak ukur atau tujuan keberhasilan perancangan.