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Design of Instagram Comic Strips for Learning Media in Elementary School Rara Iriane; Dhanar Intan Surya Saputra; Debi Indarto; Sitaresmi Wahyu Handani; Kuat Indartono
IJECA (International Journal of Education and Curriculum Application) Vol 5, No 3 (2022): December
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/ijeca.v5i3.11719

Abstract

Information was obtained based on the writer's interviews with the principal at SD Negeri   1 Rawalo elementary school. During the pandemic, students' interest in learning at SD Negeri 1 Rawaloelementary school was relatively low, especially for grade IV students. Especially for Mathematics, Natural Sciences, Social Sciences, Citizenship Education and Indonesian Language. Student interest is low during the pandemic because the learning media is less attractive. The principal wants engagingengaging learning media in the form of comics, such as on Instagram that is easily accessible while studying at home. This media is applied to increase student interest in learning during a pandemic, which must be by the characteristics of the material and learning objectives. Based on this background, the writer was inspired to make a digital comic as a learning medium for elementary school students in grade IV at SD Negeri 1 Rawaloelementary schoolschoolelementary school. The goal is the creation of comic learning media at SD Negeri 1 Rawaloelementary school. The system development method consists of three stages. The pre-production stage, the production stage, and the post-production stage.  The pre-production stage, at this stage is a process that includes determining ideas, themes and preparing storyboards. Storyboards are made with two-dimensional images of learning materials. At the production stage, comic character drawings are designed ,given backgrounds and coloring for characters using CorelDraw software. Then at the post production stage, the comic editing process begins using Adobe Photoshop software, starting from setting color balancing, giving shading, merging with comic text, after which the comics are exported and distributed on Instagram. In this research the evaluation of satisfaction learning media was carried out through a questionnaire and the questionnaire was calculated. The results of testing the comic learning media concluded that as many as 79.06%,  of and included in the category agree in the application of digital comics as a learning medium for grade IV at SD Negeri 1 Rawaloelementary school. And the post-production stage. The results of testing the comic learning media concluded that as many as 79.06%, of and included in the category agree with the application of digital comics as a learning medium for grade IV at SD Negeri 1 RawaloElementary school. And the post-production stage. The results of testing the comic learning media concluded that as many as 79.06% of and included in the category agree with the application of digital comics as a learning medium for grade IV at SD Negeri 1 RawaloElementary school.
Smart Farming System for Monitoring and Optimizing Paddy Field with Internet of Things Technology Bagus Adhi Kusuma; Sarmini Sarmini; Wiga Maulana Baihaqi; Sitaresmi Wahyu Handani
Telematika Vol 16, No 1: February (2023)
Publisher : Universitas Amikom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35671/telematika.v16i1.2183

Abstract

Rice is a type of plant that is very easy to find, especially those who live in rural areas. Most people make rice as a source of staple food. One of them is in Bugel Sampang Hamlet, Central Java, where the agricultural sector of the village often experiences rice harvest failure due to dry weather. The hilly geographical conditions that do not allow irrigation systems are the main problem, while the soil fertility of the hamlet is relatively good, as a result farmers find it difficult to optimize the treatment dose for agricultural land due to dry weather which often makes harvest conditions less than optimal. From the problems described above, the researcher aims to create an internet of things-based prototype by integrating a realtime firebase cloud service database, so that farmers can monitor the condition of their rice fields in real time, as well as monitor the weather that can be accessed using a website-based system. The method used is to integrate a microcontroller with sensors, namely DHT11, soil moisture sensor, barometer or air pressure sensor, anemometer or wind speed sensor, rainfall sensor, raindrop sensor using Arduino Mega 2560 and NodeMCU. Then the sensor acquisition data on the Arduino Mega 2560 is sent to the NodeMCU Lua Wifi V3 ESP8266 ESP12 using a JSON variable to be sent to firebase with an internet connection. The prototype has gone through thirty days running tests, while testing the information system using blackbox testing with data from the firebase realtime database. The results of the study concluded that the prototype was able to monitor the condition of the land properly and the system worked well and could support the optimization of farmers in the treatment of rice fields, so that the use of fertilizers, water, and other treatment efforts became more efficient.