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MECHANICAL INTERACTIVE E-BOOK (MAIBOOK) LEARNING MEDIA DEVELOPMENT IN MACHINE ELEMENTS COURSE Bahha Hamzah; Aam Hamdani; Mumu Komaro
Journal of Mechanical Engineering Education Vol 8, No 2 (2021): Desember 2021
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jmee.v8i2.41213

Abstract

Abstract: Learning with verbal media and writing the material on white boards can make students feel bored, so it is necessary to insert learning media that utilize technological developments to streamline the learning process. The purpose of this research is to create an interactive e-book-based learning media in the machine element course and try it out in learning. This study uses the ADDIE research model, namely analysis, design, development, implementation and evaluation. Based on the research conducted, it can be concluded that the results of the developed learning media product, namely Mechanical Interacrive E-Book (MAIBOOK) in the machine element course made with the help of Kotobee Author software and can be read on electronic devices such as smartphones and computers. The results of the media expert's validation of the developed MAIBOOK learning media got a good category. The results of the material expert's validation of the MAIBOOK learning media that was developed got a very good category. Student responses to the developed learning media products get a percentage of 85.3%. So that the response of students is categorized as very good.Keywords: Learning media, Machine elements, ADDIE research methodology, E-book, Interactive e-bookAbstrak: Pembelajaran dengan media verbal dan menulis materi di white board dapat membuat peserta didik merasa bosan, sehingga perlu menyisipkan media pembelajaran yang memanfaatkan perkembangan teknologi guna menefektifkan proses pembelajaran. Tujuan dari penelitian ini adalah membuat media pembelajaran berbasis interactive e-book pada matakuliah elemen mesin dan menguji cobanya dalam pembelajaran. Penelitian ini menggunakan model penelitian ADDIE yaitu analisis (analysis), desain (design), pengembangan (development), implementasi (implementation) dan evaluasi (evaluation). Berdasarkan penelitian yang dilakukan, dapat disimpulkan bahwa, hasil produk media pembelajaran yang dikembangkan yaitu Mechanical Interacrive E-Book (MAIBOOK) pada matakuliah elemen mesin dibuat dengan bantuan software Kotobee Author dan dapat dibaca pada perangkat elekronik seperti smartphone dan komputer. Hasil Validasi ahli media terhadap media pembelajaran MAIBOOK yang dikambangkan mendapat kategori baik. Hasil Validasi ahli materi terhadap media pembelajaran MAIBOOK yang dikambangkan mendapat kategori sangat baik. Respon peserta didik terhadap produk media pembelajaran yang dikembangkan mendapatkan persentase sebesar 85.3%. Sehingga respon peserta didik dikategorikan sangat baik. Kata kunci: Media pembelajaran, Elemen mesin, Metodelogi penelitian ADDIE, E-book, Interactive e-book.
Simulation-Based Digital Learning for Vocational Schools Herdy Puradimaja; Aam Hamdani
INVOTEC Vol 18, No 1 (2022)
Publisher : Faculty of Technological and Vocational Education-Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/invotec.v18i1.40572

Abstract

Students in vocational schools are generally faced with difficult material accompanied by learning facilities that are not optimal in attracting their attention. Simulation models can be done for students to practice appropriate skills in learning activities, the demands of the times in the era of the COVID-19 pandemic urge educators to produce digital simulation media that are suitable. Systematic Literature Review by analyzing documents and articles searched through an electronic database search engine use as method to be discussed. Simulation-based digital learning facilities require software in making simulation learning tools. Several simulators have been designed and applied to electrical learning in the automotive sector with the result that they can improve the quality of learning. Simulation-based digital technology provides practicality and completeness to user needs, especially those related to practical skills in vocational education. Meanwhile, there are still few simulators in the form of digital or software for learning electrical systems in the automotive sector.