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PROGRAM PENGEMBANGAN BALKONDES OLEH PT. MANAGEMEN CBT NUSANTARA DI KAWASAN WISATA BOROBUDUR Wahyu Mafatikhul Aulia; Artin Bayu Mukti; Aziz Nur Rosyid
Media Bina Ilmiah Vol. 17 No. 1: Agustus 2022
Publisher : LPSDI Bina Patria

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.033 KB)

Abstract

Pemerintah bersinergi dengan Kementrian BUMN menginisiasi program pengembangan Balai Ekonomi Desa (Balkondes) yang bertujuan untuk meningkatkan kesejahteraan ekonomi masayarakat di sekitar Kawasan Wisata Borobudur. Di mana saat ini Bakondes di bawah pengawasan PT. Managemen CBT Nusantara (MNC) yang merupkan bentukan langsung dari Kementrian BUMN. BUMN Pendamping berperan sebagai Lembaga pengawasan, pendampingan, dan auditing. Tujuan penelitian ini adalah untuk menjelaskan Program Pengembangan Balkondes oleh PT. CBT Nusantara di Kawasan Wisata Borobudur. Metode penelitian yang digunakan yaitu penelitian kualitatif deskriptif sedangkan teknik pengumpulan data dilakukan melalui wawancara dan observasi. Hasil penelitian menunjukan bahwa program pengembangan balkondes belum maksimal berjalan. Hal ini karena beberapa kendala seperti kurangnya sosialisasi, pihak perangkat desa dan BUMDes yang kurang memberi support kepada masyarakat untuk bersama-sama mengembangkan Balkondes.Selain itu, hambatan dilapangan seperti partisipasi masyarakat yang masih kurang dan belum dijalankan program yang sudah disusun oleh PT. CBT Nusantara sebagai lembaga yang bertanggung jawab atas pengembangan seluruh balkondes di Borobudur
“NAME, PLEASE!”: EVIDENCE OF HOTEL FRONT OFFICE CANDIDATES’ ENGLISH Liliek Soepriatmadji; Teguh Kasprabowo; Artin Bayu Mukti
Media Bina Ilmiah Vol. 17 No. 10: Mei 2023
Publisher : LPSDI Bina Patria

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Abstract

This article is meant to explore 1) the typical styles of English spoken by hotel front office candidates, 2) the errors, 3) the awareness about the importance of English mastered by hotel front office candidates. This is important because they become elements of English skills which are dominant to characterize the candidates’ readiness in the hospitality industry. An elicitation technique was applied to gather the data of the typical styles of English, and a questionnaire was also delivered to the respondents - students of hotel studies of Vocational Faculty - Unisbank, to elaborate information about their awareness of English used in hospitality industry. The findings indicate that the candidates mostly used declaratives and interrogatives, for them to give information, demand information and give service. The pragmatic styles used were to engage for information, offer assistance, seek information, and give directions. Mostly, candidates used neutral expressions with no imposition on the politeness strategy, However, some used politeness markers, and others used indirect expressions. Fifty out of 390 utterances were suspected to be ungrammatical, especially in concord. Fortunately, candidates believed that English is still important to help them improve their communication skill in their future job in hospitality industries
The influence of employee service on customer satisfaction at café V2 coffee space Tembalang Azis Nur Rosyid; Sri Yulianto Fajar Pradapa; Artin Bayu Mukti
Journal of Gastro Tourism Vol. 1 No. 2 (2023): August 2023
Publisher : Surya Hijau Manfaat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52465/jogasto.v1i2.183

Abstract

This research was conducted to analyze guest comments and determine customer satisfaction at V2 Coffee Space Tembalang Cafe. The method used in this research is descriptive, while the method of presenting the data is quantitative by taking the research site V2 Coffee Space Tembalang Cafe. The data collection techniques are observation, guest comment and literature study. The results of data analysis show that customers who come to Cafe V2 Coffee Space Tembalang with 50 respondents stated as follows: 1) Customer responses about guest comments on Food quality can be said to be good as seen in the results of the analysis, 7 people stated Excellent, 32 people stated Very Good, 1 person stated Fair. 2) Customer responses about Guest Comment on menu Variety can be said to be good as seen in the analysis results, 10 people stated Excellent, 30 people stated Very Good, 10 people stated Fair. 3) Customer responses about Guest Comment on Food Quality can be said to be quite good as seen in the analysis results, 14 people stated Excellent, 25 people stated Very Good, 5 people stated Fair, 6 people stated Poor. 4) Customer responses about guest comment on Food Quality can be said to be good as seen in the results of the analysis, 21 people stated Excellent, 28 people stated Very Good, 1 person stated Fair.
Perancangan Game Sederhana Perancangan Game Sederhana Menggunakan Scratch Programming Sebagai Media Pembelajaran Visual Bagi Anak Usia Dini Yunus Yunus Anis; Artin Bayu Mukti; Sri Mulyani
Bulletin of Information Technology (BIT) Vol 4 No 3: September 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v4i3.769

Abstract

This study aims to design a simple game using Scratch Programming as a visual programming language learning media for early childhood. This article describes the implementation stages of game design and the evaluation of learning media carried out. The literature review reviews the advantages of Scratch Programming as a learning medium for children and previous related research. In the implementation of game design, game concepts are designed using Scratch Programming, and simple game examples are generated. Evaluation of learning media is carried out to collect evaluation data from participants using relevant methods. The results of the evaluation of learning media and the discussion of research findings provide information about the effectiveness of game design using Scratch Programming. The results of this study indicate that designing simple games using Scratch Programming can be an interesting and effective learning medium for young children in learning visual programming languages. The implication of this research is further development in game design and the use of visual programming languages in early childhood education. Suggestions for further research are to involve more participants and explore more complex programming concepts.