M. Gita Primaniarta
Universitas Negeri Surabaya

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Development of Kidung Jula-Juli as a media for children's literacy M. Gita Primaniarta; Heru Subrata
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 12, No 2 (2022)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v12i2.12947

Abstract

Kidung Jula-Juli is known as a sustainable art in East Java which has its own uniqueness. This uniqueness becomes a cultural value to be introduced to students. Kidungan Jula-Juli is a song development reseach with good messages from local wisdom. This research was conducted with a qualitative type of R&D (Research and Development) from the use of the ADDIE flow which has 5 steps (analyst, design, development, implementation, evaluation). Data collection techniques were obtained from the needs of observations and questionnaires The results of the research material show that experts accumulated a score of 5 while linguists formed a score of 4,386. Questionnaire responses from teachers and students were conducted by two schools consisting of 2 classes, each involving 4 teachers and 139 students. From 13 assessed aspects, it is safe to indicate that media literacy is very good. Kidung Jula-Juli which was developed as a literacy media is a media that can fill literacy strengthening activities in elementary school environmental.
Model of traditional game-based extracurricular activities for strengthening character education Suprayitno Suprayitno; Wiryanto Wiryanto; Budiyono Budiyono; M. Gita Primaniarta
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 13, No 1 (2023)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v13i1.15683

Abstract

School programs with extracurricular development based on traditional games are prepared to change students' habits in their motor skills. Traditional games are fun activities to form children's motor skills and also help improve children's intelligence. The purpose of this study is to explain the model of traditional game extracurricular activities that can improve students' character in terms of their talents and interests. The research method used is thematic qualitative research to thoroughly investigate a program using the Nvivo12 Software. The subjects of this research were the headmaster of the low grade coordinator, the high grade coordinator and the sports subject teacher. The resulting data processing results started from two questions about traditional games and character education to answer 2 themes and 8 sub-themes. The results of the study show that the Sekolahe Arek Suroboyo program based on traditional extracurricular games is implemented to create a safe, recreational, educative and cooperative school environment. Traditional game-based extracurriculars taught to students include egrang, gobak sodor and terompah. The game was chosen because it is a source of developing students' talents that are local wisdom by using basic body movements in children. The extracurricular activity model accommodates all students who choose traditional games from grades 1-6 by arranging a schedule after school hours are finished. The Sekolahe Arek Suroboyo program by implementing traditional games has a nationalist character, cooperation and independence.