Dwi Nur Hadiyansah
Universitas Ibrahimy Situbondo

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Improving The Speaking Ability by Using Story Games Technique Dwi Nur Hadiyansah
JOEY: Journal of English Ibrahimy Vol. 1 No. 2 (2022): JOEY: Journal of English Ibrahimy
Publisher : Fakultas Ilmu Sosial dan Humaniora, Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1004.258 KB) | DOI: 10.35316/joey.2022.v1i2.1-9

Abstract

At the university Ibrahimy Sukorejo, the researcher found that many students still get difficulty learning speaking skills in class, especially in the first semester. The lecturer had already done so much direct research but still didn’t find a perfect way in solving the problem for the student. This research was taken at Ibrahimy University Sukorejo and used the Class action research (CAR) Method. To collect the data, the researcher used the value of the test. the researcher directly got in touch with students. The researcher gave the pre-test and post-test to know the student’s speaking ability. The test is taken from an oral test because it measures speaking ability. As shown in the research of the fourth meeting the student’s assessments showed that the student’s speaking proficiency progressed. Many students, who were at level 2 in the previous meeting, could reach level 3 in the last cycle. The amounts were 21 students. The rest were 9 students at level 3+.
The Increasing Students’ Vocabulary Through Spelling Bee Games Dwi Nur Hadiyansah; M. Hilmy Hidayatullah; Mohammad Zainul Wahid
JOEY: Journal of English Ibrahimy Vol. 2 No. 1 (2023): JOEY : Journal of English Ibrahimy
Publisher : Fakultas Ilmu Sosial dan Humaniora, Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35316/joey.2023.v2i1.50-57

Abstract

This research aimed to find out whether a spelling bee game can increase students’ vocabulary or not and to find out the effectiveness of a spelling bee game to increase students’ vocabulary. The research method was classroom action research which consisted of cycles. The research location was in SMPN 1 Banyuputih. The data collection instruments were observation, documentation, questionnaire, and trial questions. Furthermore, the data were analyzed by qualitative descriptive and comparative descriptive. The conclusions of this research were spelling bee games can increase students’ vocabulary with the comparison test values 57,8 (Pre-test), 68,9 (Post-test 1), and 84,0 (Post-test 2). This game was also effective, it showed by the students’ activity observations results of 73% (1st meeting), 75% (2nd meeting), 77% (3rd meeting), and 92% (4th meeting) in a series. The questionnaire of effectivity also showed a value of 84,4 with the predicate good.