Muhammad Nabil Makarim
STKIP PGRI Sidoarjo

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The Use of Guessing Game in Teaching Speaking Descriptive Text at SMP Sunan Ampel Porong Muhammad Nabil Makarim
P-SEMART JOURNAL Vol. 2 No. 2 (2022): P-SEMART Journal
Publisher : PGRI Provinsi Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (375.725 KB)

Abstract

This study was about to the implementation and the students’ responds of guessing game in teaching speaking through descriptive text at SMP Sunan Ampel Porong in the academic year 2018/2019. By applying descriptive qualitative method, the subjects of this study were the 7th grade students at SMP Sunan Ampel Porong. The data of this research were the facts written in the observation’s results and the students’ responds through the implementation of the guessing game viewed in the questionnaire items. The source of data of this research was the activity of teaching learning. The researcher was the primary instrument supported by the secondary instrument namely: observation field-note, observation checklist, and questionnaire. The result showed that the implementation of guessing game was: (1) the game activity could stimulate the students’ willingness to involve the lesson, (2) the game activity could encourage the students to speak in English and (3) the teacher was easier to control the class condition. In regard to the students’ responds, most of the students assumed that the guessing game clearly motivated them and it was fun activity. The researcher gave suggestions to 1) English teachers to conduct the class activities by providing students variation of activities, 2) students to pay more attention and more active in learning process, and 3) other researchers to explore the implementation of guessing game in other English skills.
Enhancing Speaking Skills through Guessing Games: A Study on Descriptive Texts at SMP Sunan Ampel Porong Muhammad Nabil Makarim
English Language and Literature in Education Journal Vol. 2 No. 1 (2024): ELLINE Journal
Publisher : Nexus Publishing NXP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63011/xqkamd21

Abstract

This study explores the implementation and student responses to integrating guessing games for teaching speaking skills through descriptive texts at SMP Sunan Ampel Porong during the 2018/2019 academic year. Employing a descriptive qualitative approach, the research focused on 7th-grade students. Data were gathered from observations and student responses via questionnaire, with the researcher serving as the primary instrument supported by observation field-notes, checklists, and questionnaires. The findings underscored several significant outcomes: firstly, the guessing game effectively heightened student engagement by fostering a lively learning atmosphere. Secondly, it notably encouraged students to actively participate in English speaking activities, demonstrating an increase in language use and confidence. Thirdly, teachers found the game to be a useful tool for maintaining classroom discipline and managing student behavior. In terms of student feedback, a majority expressed enthusiasm for the guessing game, citing it as both motivating and enjoyable. The implications drawn from these findings are manifold: educators are encouraged to diversify their teaching methodologies to sustain student interest and active involvement in lessons. Students are advised to take a more proactive role in their learning journey, capitalizing on engaging activities like guessing games to enhance language proficiency. Additionally, future research endeavors could explore further applications of guessing games across different facets of English language learning. Overall, this study underscores the potential of guessing games as an effective pedagogical tool for enhancing speaking skills and enriching the educational experience in language classrooms.