Handri Santoso
Universitas Pradita, Serpong, Banten

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Enterprise Architecture for Payment System Industry in Industrial Era 4.0 Khairul Thamrin Prawira; Amelia Makmur; Handri Santoso
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 1 (2023): Articles Research Volume 8 Issue 1, 2023
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i1.11933

Abstract

Today online payments are in demand by most people. Because of the practicality of making payments digitally. This phenomenon has encouraged many industries in the field of finance to make breakthroughs in technology to develop marketing through platforms that have been built. Of course, the platform that is built is a platform that is following the business process requirements of the company. Business processes in the finance industry have become a digital payment platform, making companies in the finance sector carry out digital transformations. Processes that have been carried out manually have been replaced with digital and online processes that bring many opportunities to the finance industry. At the same time creating market opportunities for the company. Thus creating a very broad market for companies carrying out digital transformation. Communities benefit from the changes made by the company. The benefit is that people do not need to make payments or transfer funds. No need to queue up payments at the bank or payment counters. By simply clicking on the smartphone, the payment can go directly to the intended account. This revolution in digital finance transformation has both positive and negative impacts. Positive impacts such as the ease of transferring funds, and negative impacts if the company does not carry out protection or cyber security will have an impact on the company and the user community. Therefore, finance companies must protect or secure data while using the payment platform. A lot of education is done for the people who use the payment platform, where the platform must always update the version. For this reason, payment platform provider companies must be able to make continuous changes. Continuous improvement and continuous development make it a must for payment system service operator companies. Related to the description above, payment system companies must implement Enterprise Architecture for the benefit of the company. The result of Enterprise Architecture is a blueprint of all company production components or an Information Technology Blueprint. This is the goal of research on payment systems for companies carrying out digital transformation
Smartphone Application for Support Library Operations in the Internet of Things Era Eko Hadianto; Djarot Hindarto; Handri Santoso
Sinkron : jurnal dan penelitian teknik informatika Vol. 8 No. 2 (2023): Research Article, Volume 8 Issue 2 April, 2023
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v8i2.12306

Abstract

The library can be referred to as a storage place for books and other references. The reference can be in the form of digital storage media. Libraries if not managed properly will cause chaos in the library organization. Many books were lost due to the entry and exit of books that were out of control. Currently, the library is not only a place to store books but can be maximized by managing and adding other digital devices. The use of Radio Frequency Identification (RFID) in libraries adds sophistication to the management of books and library items. In addition, currently many libraries have taken advantage of Internet of Things Technology, by adding various sensors and integrating with cloud-based storage devices. It provides a service that makes it easy for library members to find and track the current whereabouts of books. This research does not only create a library by providing hardware in the form of sensors to be installed in the library. This paper also proposes the use of smartphones as an alternative in replacing sensor hardware. This study uses a QR Code sensor to match the book you are looking for and simulates dancing a book in blocks and bookcases. with augmented reality. The purpose of this research is to make a smart library prototype to make it easier for library members to find books or other references. The results of the experiment to find books and DVDs that have been carried out achieve an accuracy of 83.33%.