Moh Syaifudin
Sekolah Tinggi ilmu Bahasa Arab dan Dakwah Masjid Agung Sunan Ampel Surabaya

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Implementasi Media Permainan Matching Gambar dan Kata Berbasis Power Point Untuk Pembelajaran Mufradat di SMA At-Tarbiyah Surabaya Moh Syaifudin
AL-MU'ARRIB: JOURNAL OF ARABIC EDUCATION Vol 2 No 2 (2022): Al-Mu'arrib:Jurnal Pendidikan Bahasa Arab
Publisher : PBA IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (385.289 KB) | DOI: 10.32923/al-muarrib.v2i2.2712

Abstract

Kosakata adalah salah satu unsur terpenting saat siswa belajar bahasa asing. Permainan adalah salah-satu metode yang dinilai mampu meningkatkan kemampuan kosakata seseorang, salah-satunya adalah permainan matching gambar dan kata. Artikel ini bertujuan untuk mengetahui implementasi pembelajaran Bahasa Arab menggunakan metode matching gambar menggunakan media power point untuk meningkatkan hafalan mufrodat. Penelitian ini menggunakan metode kualitatif deskriptif. Subjek dari penelitian ini adalah siswa kelas XI SMA Attarbiyah Surabaya. Adapun objek dari penelitian adalah Permainan Matching Gambar Dalam Meningkatkan Penguasaan Kosakata Bahasa Arab Pada Siswa Kelas XI SMA Attarbiyah Surabaya. Dan teknik pengumpulan data yang penulis pilih ialah wawancara, observasi, serta tes. Hasil dari penelitian ini menunjukkan bahawa penerapan Permainan Matching gambar dan kata bisa membantu siswa untuk mendapat nilai yang baik. Terdapat 83 % dari siswa didik memiliki nilai dengan kategori tinggi. Abstract Vocabulary is one of the most important elements for students when learning a foreign language. Games are one of the methods that are considered to be able to improve students' vocabulary skills. a picture and word matching game in one of that methods. This article aims to determine the implementation of Arabic learning using the image matching method using power point media to improve mufrodat memorization. This research uses descriptive qualitative method. The subjects of this research were students of class XI SMA Attarbiyah Surabaya. And the object of the research is the Picture Matching Game in Improving Arabic Vocabulary Mastery in Class XI Students of SMA Attarbiyah Surabaya. The data collection techniques that the author chose were interviews, observations, and tests. The results of this study indicate that the application of picture and word Matching Games can help students to get good grades. There are 83% of the students have grades in the high category
Istikhdam kitab al-I’rab li al-Habib Hasan bin Ahmad Baharun Litarqiyat maharat al-Qira’ah : Dirasah Midaniyah fi ma’had al-Raudhah Surabaya Moh Syaifudin; Abdullah Abdullah
Qismul Arab: Journal of Arabic Education Vol. 2 No. 02 (2023): Qismul Arab: Journal of Arabic Education
Publisher : Sekolah Tinggi Agama Islam Syaichona Moh. Cholil Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62730/qismularab.v2i02.46

Abstract

This study aims to determine the effect of using the I'rob book by AL-Habib Hasan bin Ahmad Baharun at the AR-Roudloh Islamic boarding school in Surabaya to improve reading skills. This study uses a quantitative approach. The subjects of this study were 15 students from the AR-Roudloh Islamic boarding school in Surabaya. The data analysis technique used is the t-test with the help of SPSS software. The results of this study indicate that there is a significant difference between before and after the application of using the AL I'rob book, this is proven through the t-test by obtaining a statistical price of t = 5,405 with df = 14 and a significant number or p-value = 0.000 < 0.05 or Ho is rejected and Ha is accepted. This shows that the use of the book AL I'rob by AL-Habib Hasan bin Ahmad Baharun at the AR-Roudloh Islamic boarding school in Surabaya is effective in improving students' reading skills