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APPLICATION OF GREEN CHEMISTRY ORIENTED ALTERNATIVE FUEL E-MODULE Hamidatu Ramdhaniah; Sari Sari; Ida Farida
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung

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Abstract

The purpose of this research was to apply an e-module of alternative fuel oriented to green chemistry. The method used was pre-experiment. The data sources in this study came from 40 students of the second semester of the Chemistry Education Study Program who enrolled in General Chemistry II using worksheets instrument and from observers who used observation sheets by observing student activities during the learning process. The application of e-module with green chemistry oriented alternative fuel in this study used a scientific learning process that ran very well because in each stage all students play an active role during the learning process. This was evidenced by the average results of student activity implementation which are 86.83% with very high category. The results obtained were due to the teaching material media in the form of e-module with green chemistry oriented alternative fuels plays a role in the active learning process.
MAKING OF WEB-BASED CHEMICAL LABORATORY EQUIPMENT AND MATERIALS INVENTORY APPLICATION Siti Hanifah; Sari Sari; Ferli Septi Irwansyah
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung

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Abstract

Making of a web-based laboratory equipment and materials inventory information system is conducted to make laboratory administration easier and more efficient. In the industrial era 4.0 where everything is completely digital, it is necessary to facilitate laboratory management so that learning in the laboratory can be controlled easily. The display of the laboratory equipment and material inventory website was made with a display that is easy for users to learn and use. The method used in this research was Design Based Research (DBR) with the ADDIE models (Analyze, Design, Development, Implementation, and Evaluation) which was carried out until the development stage. The results of the validation test from this website obtained rcount value of 0.812. This laboratory equipment and materials inventory application can be used as a supporting tool for practicum administration in the laboratory.
MAKING SUDOKU PUZZLES LEARNING MEDIA ON ELEMENTS PERIODIC SYSTEM MATERIALS Supyan Sauri; Cucu Zenab Subarkah; Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung

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Abstract

Sudoku Puzzles is one of the educational game learning media which has advantages, one of which is being able to develop ways of reasoning, thinking correctly according to logic. One of the chemical concepts that requires this medium is the Periodic System of the Elements material. This study aims to analyze the validation test of Sudoku Puzzles learning media products on the Elements Periodic System material and describe the appearance of Sudoku Puzzles learning media products on the Elements Periodic System material. The stages of this research use the Design Base Research (DBR) method to develop Sudoku Puzzles learning media on the Elementary Periodic System material as a learning process that can challenge students through a game. This research procedure uses the ADDIE model consisting of several stages including Analysis, Design, and Development. Based on theinstruments used, namely flowcharts and storyboards, the Sudoku Puzzles learning media was made, then validation tests were carried out on three validators, namely media experts, learning experts and content experts.The validation result data shows a value of 0.89, thus the Sudoku Puzzles learning media is declared valid and can be used as a tool in the learning process of the Elements Periodic System material.
MAKING PUZZLE REDOX GAME MEDIA ON OXIDATION-REDUCTION REACTION MATERIALS (REDOX) Syifa Sagita Fauziah; Riri Aisyah; Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung

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Abstract

This study aims to analyze the media's validation test results and describe the appearance of the PuzzleRedox game media on oxidation-reduction (redox) reaction material. The research method used is Design-Based Research. The appearance of the media is described by making a flowchart and storyboard. Flowcharts and Storyboards contain the stages of making PuzzleRedox media, including media design, media components, andrules for using PuzzleRedox media. The media will then be tested for validity on 3 expert validators, namely media experts, material experts, and learning experts. The validator is a chemistry education lecturer at UIN Sunan Gunung Djati and a Chemistry teacher at SMA Pasundan Cikalongkulon. Based on the validity test results, the mean value of r count was 0.859, higher than the critical value of 0.30. Therefore, the game media PuzzleRedox on the oxidation-reduction (redox) reaction material is declared valid and can be used as a medium or aids in the learning process.
MANUFACTURE OF CHEMICAL UNO SPIN LEARNING MEDIA ON ELEMENTS PERIODIC SYSTEM MATERIALS Siti Halimatusya’diah; Imelda Helsy; Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung

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Abstract

This study aims to describe the appearance of chemical uno spin learning media and analyze the results of the validation test of chemical uno spin learning media on the elemental periodic system material. This research method uses the Design Based Research (DBR) method. Flowcharts and storyboards contain the stages of making chemical uno spin media including media design, media components and rules for using chemical uno spin media. The uno spin chemistry learning media is expected to be a tool in the learning process regarding the periodic system material through educational and challenging games. Then the validation test was carried out on three validators, namely media experts, learning experts and content experts. The validation result data shows a value of 0.89, which indicates that the uno spin chemical media is valid and can be used as a tool in the learning process of the element periodic system material.
MANUFACTURE OF CHEMFUN GAME BOARD LEARNING MEDIA IN SCIENCE LITERATION ORIENTED CHEMICAL BONDING MATERIALS Teti Fathonah; Cucu Zenab Subarkah; Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung

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Abstract

This study aims to analyze the results of the validation and describe the appearance of the board game learning media on chemical bonding material based on scientific literacy. This game board is expected to be a tool in learning about chemical bonding material which is then oriented to scientific literacy. Chemical bonding is an important concept that is to understand other topics in chemistry. This research method uses Design Based Research. The results of the validation of this game obtain data that this game is suitable for use as a learning medium with the validation test results of 0.86. So this shows that the learning media for the Chemfun board game of chemical bonds oriented to scientific literacy is valid to be developed in learning. The display of learning media for chemical bond chemfun board games, including questions and materials, which is equipped with pictures of chemical bonds oriented to scientific literacy, which contain aspects of context, content, process, and attitudes.
MAKING AUGMENTED REALITY (AR) BASED CHEMANJI LEARNING GAME ON MOLECULAR GEOMETRY CONCEPT Vina Malihah; Ida Farida; Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung

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Abstract

Chemistry requires the ability to understand macroscopic, submicroscopic and symbolic phenomena. However, the lack of a strategy to understand the concept at the submicroscopic level has resulted in an incomplete understanding of the concept of chemistry. This is due to the limited tools that can provide visualization of abstract concepts.The use of the Chemanji game board that collaborates with AR technology is expected to be able to visualize the concept of the macroscopic, symbolic and submicroscopic levels and cultivate character in competitive and collaborative team type play. The purpose of this study was to analyze the results of the validation test and describe the appearance of the product of the Chemanji learning game based on Augmented Reality (AR) on the molecular geometry concept. The research method used is Design Based Research (DBR) which is used to describe the appearance of Chemanji learning games based AR through flowcharts, storyboards and validation tests using validation sheets. The results of the Chemanji learning game based on Augmented Reality (AR) have an average value was 0.89 which indicates that chemanji learning games AR-based are valid and can be used as a learning media that is effectively used in learning.
DEVELOPMENT OF CHEM QUARTET LEARNING MEDIA ON ACID AND BASE MATERIALS Siti Fatonah; Cucu Zenab Subarkah; Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung

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Abstract

This study aims to analyze the results of the product validation test for Chem Quartet learning media on acids and bases and to describe the appearance of the Chem Quartet learning media products on acids and bases. The method used in this research is DBR (Design Based Research). The research procedure consists of several stages including Analysis, Design, Development, Implementation, and Evaluation. This research uses qualitative and quantitative data types. The instruments used included validation test questionnaires for quantitative data and flowcharts and storyboards for qualitative data. The results of the validation test in this study obtained an average rcount in all aspects of 0.9791, thus it can be concluded that the Chem Quartet media was declared valid.
DEVELOPMENT OF WORKSHEETS BASED ON THE EXTRACTION OF STEVIOSIDE FROM STEVIA LEAVES (STEVIA REBAUDIANA) AS A SHEET FOR THE MAKING OF LEMON LEMONGRASS INSTANT BEVERAGES Tanti Herdianty; Neneng Windayani; Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung

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Abstract

This study aims to analyze the validation results and describe the appearance of the worksheet on stevioside extraction from stevia leaves. The method used in this research is Design-Based Research (DBR) with the ADDIE model. The project-based worksheet display contains questions based on the stages of project-based learning, including the stage of analyzing problems, designing projects, conducting experiments, compiling drafts/prototypes, product assessment, and finalizing and publishing products on stevioside extraction from stevia leaves (stevia rebaudiana) as lemongrass instant drink sweetener. The worksheets are validated by three validators, namely material experts and media experts. The results of the project-based worksheet validation test on stevioside extraction as a sweetener were declared valid with an average value of 0.85 including the high category, meaning that the worksheets can be used as a medium for supporting learning activities in the laboratory in addictive and additive chemistry courses.
PROFILE OF LABORATORY AND IMPLEMENTATION OF MA PRACTICUM IN THE REGION OF KARAWANG DISTRICT Vionira Agnyi; Imelda Helsy; Sari Sari
Gunung Djati Conference Series Vol. 2 (2021): Seminar Nasional Tadris Kimiya 2020
Publisher : UIN Sunan Gunung Djati Bandung

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Abstract

Research has been carried out using a descriptive method with a qualitative approach. The purpose of this study is to obtain data regarding the suitability of the profile of the completeness of tools and materials, arrangement of tools and materials, laboratory administration, furniture and educational media, as well as the implementation of laboratory practicum, which will then be used as the basis for policy making to the authorities. The instruments used were questionnaires, observation sheets and interview sheets to chemistry teachers and laboratory coordinators. The results of this study indicate that the availability of tools is included in the complete category (60%) and the availability of complete materials (72%). The administration of tools and materials is in the complete category (72%) and the labor administration is in the very complete category (85%). Furniture and educational media belong to the very complete category (77%). Furthermore, practicum implementation is included in the good category (52%).