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Game Edukatif Pengenalan Bahasa Wolio Berbasis Android Nalis Hendrawan; Helson Hamid; Ahmad Gifar Dani
Jurnal Fokus Elektroda : Energi Listrik, Telekomunikasi, Komputer, Elektronika dan Kendali) Vol. 7 No. 4 (2022): Jurnal Fokus Elektroda Vol 7 No 4 2022
Publisher : Jurusan Teknik Elektro Fakultas Teknik Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1450.175 KB) | DOI: 10.33772/jfe.v7i4.31

Abstract

Wolio is a regional language in the Baubau city area. Over time, this regional language experienced extinction. This happens to children because they are rarely introduced to the school environment due to the elimination of local content in the 2013 curriculum. In this study, we will introduce, educate and preserve through the Wolio language educational game which is more interesting and entertaining. This study involved students in grades 3,4 and 5 at SDN 2 Wameo as research subjects. Based on the results of observations, interviews, literature, and questionnaires using the Wolio language proficiency test questions for students. The data obtained 70% answered incorrectly and 30% answered correctly. This game is an Educational genre using the Multimedia Development Life Circle (MDLC) development method and can be run on the Android Platform. In testing the game using Alpha testing and Beta Testing conducted with 30 correspondents based on aspects of quality, functionality, efficiency, usability, and visualization, they received positive responses with an average percentage of 97% (very good and good) and 3% (poor and not good). good). Then after it was implemented in Game students, the average result was 94% answered correctly and 6% answered incorrectly.  
The Implementation of Simple Additive Weighting Method for Designing A Web-Based Waste Management Saving Transaction System Nursalim; Muhamad Ziaul Haq; Nalis Hendrawan; Roy Mubarak; I Putu Dody Suarnatha
Jurnal Sistim Informasi dan Teknologi 2023, Vol. 5, No. 2
Publisher : SEULANGA SYSTEM PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/jsisfotek.v5i2.244

Abstract

The Garbage Bank is an organization initiated for all students to support the management of inorganic waste into something of value so as to create additional income. The increasing number of customers has caused the treasurer to be overwhelmed in ranking customer rankings and to not be on target in determining the best customer with the same amount of waste. In addition, there is no system security in handling the transaction process, so unwanted access can occur. The purpose of this research is to develop a savings transaction system for waste management so that it becomes a green Campus. The decision-making method uses Simple Additive Weighting. The system development methodology used is Rapid Application Development (RAD). The tools used in system design are the Unified Modeling Language. The implementation of this system uses the PHP programming language with the Laravel and MySQL frameworks for database processing. The resulting system can simplify and speed up the process of recording and managing waste bank data.
Perancangan Sistem Kamera Pengawas Pada Keramba Ikan Berbasis Internet of Things Nalis Hendrawan; Ery Muchyar Hasiri; Fifiani Syahriati
JURNAL INFORMATIKA Vol 12, No 1 (2023): Jurnal Informatika
Publisher : Prodi Teknik Informatika Unidayan Baubau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55340/jiu.v12i1.1188

Abstract

Keramba ikan adalah keranjang atau kotak yang terbuat dari bilah bambu dengan kerangka kayu untuk membudidayakan ikan. Masalah yang dialami pembudidaya adalah keamanan keramba karena belum adanya sistem yang dapat menjamin keamanan dari pencurian. Diperlukan teknologi yang mampu memberikan informasi status keramba secara realtime. Salah satu teknologi yang dapat mendukung pengiriman notifikasi secara langsung dan jarak jauh adalah Internet Of Things (IoT). Penelitian ini menggunakan Sensor PIR (Passive InfraRed), ESP32-CAM, Smartphone (Telegram) dan Arduino IDE. Sistem ini digunakan untuk mengidentifikasi orang yang mencuri ikan pada keramba. Tujuan penelitian ini adalah untuk membuat sebuah perangkat sistem yang dapat memonitoring atau mengawasi keramba menggunakan mikrokontroller ESP32-Cam dan sensor PIR. Hasil yang didapatkan dari peneletian ini ialah pada pengujian kamera dapat berfungsi dengan baik dan dapat mengambil gambar dan menampilkannya pada smartphone. Sedangkan pengujian sensor PIR dilakukan dengan 10 kali pengujian dimana pada pengujian 1-5 sensor PIR tidak mendeteksi objek. Sensor dapat mendeteksi objek pada pengujian 5-9.
The Application of Information Technology Architectural Design Using TOGAF Architecture Framework in Restaurant Service Systems Suluh Sri Wahyuningsih; Muhammad Ziaul Haq; Helson Hamid; Sultan Hady; Nalis Hendrawan
Jurnal Informasi dan Teknologi 2023, Vol. 5, No. 4
Publisher : SEULANGA SYSTEM PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60083/jidt.v5i4.429

Abstract

This research aims to see how TOGAF ADM is applied to modeling information technology architecture in restaurants. In this research, the author used the TOGAF Architecture Development Method (ADM). In TOGAF ADM, there is a definition of architecture and its understanding, which is in the preliminary phase (the preparatory phase). In this modeling, it starts from zero, so a detailed architectural process is needed. This is needed to simplify the subsequent architectural development process. Detailed architectural processes can be obtained using the framework. In TOGAF ADM, there are stages that have been arranged in such a way that the details of the architecture can be seen in them. The modeling that the author will compile also requires support for architectural evolution. This is needed because, initially, the restaurant did not have technological architecture. In Phase F Migration Planning, the framework provides support for technology architecture evolution. Based on the research steps, there are 8 structured stages plus a preliminary stage. However, in this research, the author will only discuss up to stage F, namely migration planning. From the research conducted by the author, a model of information technology architecture for restaurants was obtained, which was implemented using TOGAF ADM. The information technology architecture model includes service processes, payment processes, and monitoring processes.