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Global Climate Change as Perceived by Elementary School Teachers in Yogyakarta , Indigenous Psychology Approach Arini, Aquilina Tanti; Ghazali, Ratna Juwita; Satiti, Arti; Mintarsih, Mintarsih; Yuniarti, Kwartarini W
Jurnal Psikologi Vol 44, No 3 (2017)
Publisher : Faculty of Psychology, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (506.259 KB) | DOI: 10.22146/jpsi.26132

Abstract

This study aimed to describe how global climate change was perceived by teachers of elementary schools. The subjects were 111 teachers from 7 elementary schools in Yogyakarta City and Sleman district. The data were collected using open-ended questions (including perception about the weather, feeling evoked by global warming words and free responses related to global warming issues). The data were analyzed using the technique of qualitative and quantitative content analysis with Indigenous Psychology Approach. The result showed that only one teacher reported that there was no weather anomaly, while 110 teachers reported that they perceived weather anomaly. Of those who perceived weather anomaly mostly referred to natural conditions (including global climatic condition and environmental destruction) and human behavior as its causes. Responses about feeling as evoked by global warming word were classified into three categories, i.e. emotional, physical and irrelevant responses. Free responses about global warming were classified into four categories respectively from the highest frequency of responses: prevention (including the statement “must be prevented”, prevention behaviors and prevention efforts), states (including the weather states and feeling), causes (including technological advances and human behavior generally), and others. The research finding was discussed in the frame of environmental concern as a means of character education in elementary school.
UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA MATERI PECAHAN MELALUI MEDIA KARTU PECAHAN METODE KOOPERATIF PADA SISWA KELAS II SDN 002 NONGSA TAHUN PELAJARAN 2019/2020 Mintarsih, Mintarsih
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol 1 (2019): Pedagogia (Edisi Khusus)
Publisher : LPPM STKIP PGRI Bandar Lampung

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Abstract

This research is a Classroom Action Research. Cooperative learning is a learning strategy carried out in groups and interacting with other students. Fraction card media is a learning medium used to assist teachers in explaining the concept of simple fractions with the basic competence of comparing simple fractions. After conducting an evaluation on learning mathematics about recognizing fractions through card media, in class II the researcher experienced a failure as evidenced by the acquisition of a value that was far from the expectations of the researcher, only 10 of the 38 students could achieve the minimum completeness value, meaning only 10 students passed . In cycle I, the score was 65, out of 38 students, there were 15 students who scored above 65, so there were already 15 students who achieved the minimum completeness score, however, there are still 15 students who scored below the completeness value of learning because they still got the grade. below 65. The lowest score of the student is 40 and the highest score is 80. This success is based on the acquisition of a class average score of 77 with a grade of completeness at 93%.
MENINGKATKAN KREATIVITAS ANAK USIA DINI MELALUI PEMBUATAN ALAT PERMAINAN EDUKATIF (APE) Laili, Rahmania Alfi; Mintarsih, Mintarsih; Masrurroh, Mi’rotin Barro; Astuti, Mardiana Dwi; Susanti, Mei Tri
Jurnal Penamas Adi Buana Vol 2 No 2 (2017): Oktober
Publisher : LPPM Universitas PGRI Adi Buana Surabaya

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Abstract

Games Education (APE) is a tool that can optimize the game development of the child, tailored to the age and developmental level, and which is useful for the development of the physical, language, cognitive, and social development. The purpose of this activity is expected in early childhood and kindergarten students get an interesting experience, increase cognitive ability, psychomotor, and creative both in school and outside of school. Berbagia type of form tool of education games that can be made by children TK and early childhood education. This education game is used as a medium of learning so that students do not feel bored while studying. Type of APE are so numerous, yitu playdough, finger painting, hand puppets, and coloring. The method used in this activity is practical. By using this method the children can directly try to make a toy that kids can feel the process of making. The target of this education a children’s game kindergarten and early childhood. However, given the different game types for different ability levels, especially in terms of cognitive and psychomotor. Tools are provided for educational games help improve a child’s development in terms of skills, knowledge, and dissemination in accordance with the learning materials. Of the activity of making APE results obtained are kindergarten and early childhood was happy to make the game instrument itself, creativity and children honed so well that it can blind a variety of forms. Keywords : Games, Education, Develompent, Children