Stephen Aprius Sutresno
Universitas Katolik Indonesia Atma Jaya, Jakarta

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Analisis Sentimen Masyarakat Indonesia Terhadap Dampak Penurunan Global Sebagai Akibat Resesi di Twitter Stephen Aprius Sutresno
Building of Informatics, Technology and Science (BITS) Vol 4 No 4 (2023): Maret 2023
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bits.v4i4.3149

Abstract

A recession is a significant reduction in economic activity and is spread across the economy at its greatest for more than a few months, but it can also be seen in Real GDP, Real Income, Employment, Industrial Production, and Wholesale-Retail Sales. Recently, there has been a lot of public opinion regarding the recession that will occur in 2023, especially in Indonesia, on various social media such as Twitter. Based on these problems, sentiment analysis was carried out on tweets to obtain information on the positive or negative polarity of these opinions using the Naive Bayes and Support Vector Machine (SVM) methods to choose a more effective way in case studies to determine sentiment predictions. The steps are taken consist of data collection, processing data, weighting data, classification process, evaluation, validation, and results and discussion. The web scraping technique was used, and after going through the data cleaning stages, a total of 780 tweet data was obtained. The results of the classification test show that the SVM method has a greater accuracy rate with a proportion of 79.5% compared to the Naive Bayes method with a proportion of 72.5%. The SVM method's prediction results also show several 144 positive and 636 negative sentiments. Judging from the Wordcloud that was formed, it can be assumed that people are worried about their economic conditions, one of which is the unstable oil price which can trigger a recession.
Rekomendasi Content Creator Terbaik sebagai Pendukung Keputusan Penilaian pada Agensi Menggunakan Metode TOPSIS Eugenius Kau Suni; Stephen Aprius Sutresno
Building of Informatics, Technology and Science (BITS) Vol 5 No 2 (2023): September 2023
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bits.v5i2.4082

Abstract

As an agency, it is necessary to evaluate and assign value to the content outcomes that have been published by content creators periodically. Aurora News Agency, which is one of the content creator agencies for Snack Video, has over 700 member content creators. This requires specialized techniques to facilitate and expedite the assessment of the performance of these content creators. Therefore, research was conducted on a decision support system using the TOPSIS method as a decision-making tool for evaluating the best content creators within the agency. Data was collected from a total of 630 content creators, and after undergoing data cleansing processes, a total of 10,916 content items were obtained. The research results present a ranking of the top 10 content creators based on their preference scores, ranging from the highest to the lowest. Anemz Tv is the content creator with the highest preference score of 0.4368, securing the first rank. On the other hand, Talenta.TV is the content creator with a preference score of 0.3203, earning the second rank. Upon analysis, differences in strategies for each content creator became apparent, with some focusing on quantity and others placing emphasis on the quality of content. In conclusion, the application of the TOPSIS method can be implemented relatively simply, with sufficiently fast computations, and it yields a diverse range of preference scores
Rancang Bangun Aplikasi Petani Sawah Sugita Menggunakan Algoritma Dijkstra Untuk Mempermudah Penjualan Hasil Pertanian Stephen Aprius Sutresno; Eugenius Kau Suni
Journal of Information System Research (JOSH) Vol 5 No 1 (2023): Oktober 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i1.4279

Abstract

In general, the buyers of rice field produce are often middlemen who offer the lowest possible prices to the farmers. This is due to the lengthy distribution chain that causes a significant price difference between the low prices paid to farmers for their rice and the high prices consumers pay for milled rice. Therefore, in an effort to cut out the distribution chain that disadvantages both farmers and consumers, the idea of developing the Petani Sawah Sugita mobile-based application emerged. This application enables farmers to sell their rice and milled rice directly to consumers at prices that benefit both parties. The research was conducted by applying the four main stages of the SDLC. The requirements analysis phase involved observations and direct interviews with farmers in one of the rice fields located in the Ciasuk area, Tangerang Regency, Banten. The design phase was carried out by creating UML diagrams. The implementation phase was done with the assistance of Android Studio, resulting in the Sugita Rice Field Farmer mobile application. The application's standout feature is the location search for farmers or nearest products from users, built using the Dijkstra algorithm. The system testing phase was performed using black box testing. The test results showed that 105 out of 114 test cases, or 92.1%, met the expected outcomes. In conclusion, the development of the Sugita Rice Field Farmer application proceeded well and was successfully implemented. This application can help reduce product delivery costs and foster relationships between users and farmers. Furthermore, it simplifies the process for farmers to market their agricultural products to the wider community and provides valuable experience for farmers to stay up-to-date and leverage existing technology advancements.
Analisis dan Redesign Aplikasi M-Paspor dengan Metode Design Thinking untuk Peningkatan Usability dan Pengalaman Pengguna Steven Mavish; Henoch Juli Christanto; Stephen Aprius Sutresno
Journal of Information System Research (JOSH) Vol 5 No 4 (2024): Juli 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v5i4.5447

Abstract

The rapid advancement of information technology has significantly impacted various sectors, including public service. The Indonesian government's M-Paspor application, designed to streamline the passport application process, has faced several user experience challenges, such as complicated registration processes, inaccurate location selection, and difficulty in finding queue schedules. This study aims to analyze and redesign the M-Paspor application using the Design Thinking method, a user-centered approach involving empathy, problem definition, ideation, prototyping, and testing stages. Through a thorough literature review and usability analysis, we identified key issues affecting the application's performance based on four usability indicators: learnability, efficiency, errors, and satisfaction. The redesigned interface, developed using the Design Thinking framework, addresses these issues by improving clarity, navigation, and overall user experience. Our findings indicate that the redesigned M-Paspor application significantly enhances user satisfaction and efficiency, ultimately supporting the government's vision of effective and efficient e-governance. This study not only provides practical solutions for improving the M-Paspor application but also offers insights into the application of Design Thinking in public service technology design.