The difficulties experienced by students in terms of understanding 2D images are a problem in this study so the purpose of this study is to examine learning images using augmented reality, student learning outcomes and find out if there is an influence on the use of augmented reality on student learning outcomes in building construction and utility subjects at SMKN 1 Majalengka. This research method uses the Quasi Experimental Design Method with the form of Nonequivalent Control Group Design research. The subjects in this study were 36 students of class XI DPIB 1 who are classified as Experimental Class and 36 students of class XI DPIB 2 who are classified as Control Class. The data collection technique in this study used test instruments and questionnaires. The data analysis techniques used are quantitative descriptive analysis of student response results and statistical analysis carried out in the N-Gain analysis obtained from the pretest-posttest of students of the experimental class and control class as well as the analysis of the t and mann-whitney u test differences obtained from the results of the pretest-posttest and N-Gain related to the hypothesis. The results showed that the use of Augmented Reality was included in the good category, there was an increase in student learning outcomes after being given treatment from the average acquisition value of N-Gain, based on the mann-whitney u test H 1 hypothesistest was accepted which means that there is an influence on the average N-Gain value of the experimental class which is greater than that of the control class.