Yetti Ariani
Universitas Negeri Padang, Kota Padang, Indonesia

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Pengembangan Bahan Ajar E-Modul Menggunakan Web Canva Pada Pembelajaran IPAS di Kelas IV Sekolah Dasar Azmi Ruzani Ulfa Fitri; Yetti Ariani
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 2 (2023): (Mei-Agustus) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v11i2.14502

Abstract

The research is motivated by the fact that there is a lack of use of technology in making teaching materials in schools. Even though there are adequate facilities for the manufacture of teaching materials. This study aims to develop teaching materials using the Canva web for science learning that is valid and practically applicable to the learning process. This type of research is development research (R&D) with the ADDIE model: analysis, design, development, implementation, and evaluation. Data for this study were obtained from validation sheets and response questionnaires and analyzed using quantitative data analysis and expressed qualitatively. The validation sheet consists of material expert validation sheets, language, media and driving teachers. While this response questionnaire consists of teacher and student response questionnaires. The test subjects for this study were 24 people, consisting of 11 male students and 13 female students in grade IVB SDN 10 Bandar Make Padang city. The results of this study obtained teaching materials in the form of valid and practical e-modules. The overall validation results obtained a percentage of 93.25% in the "Very Valid" category. While the overall practicality results obtained a percentage of 94.83% in the "Very Practical" category. Thus the e-module teaching material using the Canva web in science learning in class IV SD is declared valid and practical to use.
Pengembangan Media Berbasis Articulate Storyline 3 Pada Pembelajaran Tematik Terpadu di Kelas V Sekolah Dasar Agnes Monalisa; Yetti Ariani
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 2 (2023): (Mei-Agustus) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v11i2.14736

Abstract

This research is motivated by the fact that there is a lack of innovation in learning media that uses technology. The learning media that tends to be used is learning media in the form of teaching aids that exist in the environment of students such as used goods. This research aims to develop learning media based on Articulate Storyline 3 in integrated thematic learning for grade V in elementary schools that are valid and practical to be applied to the learning process. The type of research used is development research (R&D) with the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. Data from this study were obtained from validation sheets and response questionnaires. The validation sheet consists of material, language, and media expert validation. Meanwhile, the response questionnaire consists of teacher and learner response questionnaires. The test subjects of this research were 26 students consisting of 16 male students and 10 female students in class VA SDN 01 Bandar Buat. The results of this study as a whole obtained a final validation result of 94% with the category "very valid". The overall practicality results obtained a final result of 96.51% with the category "very practical". Thus, this Articulate Storyline 3-based learning media has been valid and practical to use.
Pengembangan Media Pembelajaran Berbasis KineMaster pada Materi Volume Bangun Ruang Menggunakan Kubus Satuan di Sekolah Dasar Elsa Yuliana; Yetti Ariani
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 2 (2023): (Mei-Agustus) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v11i2.14630

Abstract

Along with the development of technology, innovation in education should also increase. One of them is the use of the KineMaster video editor application in making learning media so that such media which is able to make students active in the learning process is created. The type of research used in this research is research and development with the ADDIE development model. ADDIE development model has some stages, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects of the experiment in this study were 16 students in the fifth grade of SDN 12 Koto Baru. The research was conducted on Monday 27th and Tuesday 28th of March 2023. The results of this study obtained that the average result of the validation is 95.55% with the category very valid. The results of the teachers’ response questionnaires obtained 93,33% with category very practical, while the students response questionnaires at SDN 12 Koto Baru is 94,37% with category very practical. Thus, it can be concluded that this KineMaster-based learning media is qualified to be used in the learning process.