Agung Olaf Ridho Rambe
Universitas Sumatera Utara

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

ENGLISH VS JAPANESE : THE PHONOLOGICAL SYSTEM ENGLISH LANGUAGE INTO ABSORPTION IN JAPANESE Agung Olaf Ridho Rambe; Rahmadsyah Rangkuti
Hikari: Jurnal Bahasa dan Kebudayaan Vol. 2 No. 1 (2022): Hikari: Jurnal Bahasa dan Kebudayaan
Publisher : Program Studi Sastra Jepang Fakultas Ilmu Budaya Universitas Bung Hatta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (287.538 KB)

Abstract

The purpose of this study is to explain phonological processes and phonological rules foreign language absorption words into Japanese through the study of generative phonology transformational. This study uses a qualitative descriptive method. Data sources obtained from written sources, namely in the form of words derived from a dictionary of absorption words Japanese language. The results of this study are that it is known that there are 7 phonological processes that occur on the process of absorption of English words into Japanese is as the following: (1) the process of adding the /u/ segment at the end of the word, (2) adding the /o/ segment in the end of the word, (3) the addition of the /u/ segment in the middle of the word, (4) the addition of the /o/ segment in the middle word, (5) substitution of phoneme /l/ into /r/, (6) substitution of phoneme /v/ into /b/, (7) addition segment /i/, (8) Substitute the phoneme /t/ into the phoneme /c/. The process of phonological change in the absorption of English into Japanese is influenced by internal factors namely the difference between the phonological systems found in English and Japanese.
A Schema Theory Analysis of The Game Character Eunie From ‘Xenoblade Chronicles 3’ Agung Olaf Ridho Rambe; Rahmadsyah Rangkuti
JURNAL ARBITRER Vol. 10 No. 4 (2023)
Publisher : Masyarakat Linguistik Indonesia Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/ar.10.4.411-418.2023

Abstract

This article examines the activation of a schema based on the game, the realization of the Schema Theory in the game character named Eunie, and the proof of Eunie’s status as the primary character in the game. The study analyzes the factors that trigger the activation of a schema and how it relates to the game’s structure. It explores how the Schema Theory manifests in the game character Eunie, highlighting her role as the central character. The research provides evidence to support the claim that Eunie is, in fact, the main character in the game. The study at hand utilizes the Schema Theory components introduced by J. Piaget to investigate the research on Cognitive Stylistics. In order to characterize the themes that are realized in the game Xenoblade Chronicles 3, the research is carried out utilizing a qualitative descriptive design with case study. The research focuses on a schema that influences how people see their surroundings and the world around them. It suggests that in order for a player to completely understand an idea or a tale from the game, that player’s prior knowledge is necessary. There are seven components in the schema theory that must be outlined: Figure and Ground, Prototypicality, Resonance and Ambience, Metaphor and Framing, Simulation and Projection, Mind-Modeling, and Text-Worlds. The result emphasized the importance of schemas in aiding readers to interpret the game’s world and characters’ accents. This study highlights the significance of Schema Theory in Cognitive Stylistics as a valuable framework for comprehending character development and literary analysis in video games.