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Pembuatan Papan Informasi di Kantor Kelurahan dan SD Inpres Besmarak Menggunakan Limbah Kayu Ilham Basri K.; David Fahmi Abdillah; Yanuangga Galahartlambang; Titiek Khotiah; Maria Arista Ulfa; Achmad Farid Dedyansyah
Ahmad Dahlan Mengabdi Vol 2 No 1 (2023): ABADI: Jurnal Ahmad Dahlan Mengabdi Edisi Maret 2023
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Institut Teknologi dan Bisnis Ahmad Dahlan Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58906/abadi.v2i1.85

Abstract

Papan informasi adalah media informasi yang biasanya dibuat dengan sasaran yang lebih luas. Papan informasi biasa disebut dengan papan pengumuman merupakan media informasi/kelompok yang ditujukan untuk kelompok tertentu. Sasaran pengadaan papan informasi ini adalah Kantor Lurah dan SD Inpres Besmarak. Papan informasi yang di buat tulisannya berupa ukiran huruf yang bahan baku dari ukiran tersebut mengunakan limbah kayu. Papan informasi sekolah menyediakan informasi berupa biodata, masa kerja hingga jabatan dari guru maupun pegawai dan Papan informasi kantor lurah menyediakan informasi tentang struktur organisasi mulai dari Kades, Sekdes dan Kepala Dusun I-V.
Match Card Game For Education About Traditional Kingdom in Indonesia David Fahmi Abdillah; Ilham Basri K; Yanuangga Galahart lambang; Titiek Khotiah; Rohman Dijaya
Procedia of Engineering and Life Science Vol 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1391

Abstract

Indonesia is one of the country that has an old history that can be tracked until 1000 years, even before Indonesia got invaded by Netherlands. Many kingdoms that rise and fall or replaced by another kingdom, and many rulers that have bloodline with another rulers in different kingdom. Each kingdom has different culture background that based on different religion, where we can see about their culture development from kingdoms from the past. Game education is one of the tools for learning that can be used for modern entertainment game that give education point or knowledge so the player can learn while playing the game. Match card game is a game where player match the image with the same image and finish it by matching all the cards with the same image. In this game, by borrowing match game mechanic, we modified it with player need to choose a Question Card and match it with the correct Answer Card. There is 3 stages in the game that separate it with Hindu’s kingdoms, buddha kingdoms and Muslim kingdoms in Indonesia. Player then will got a questioner about the topic in the game. The result we got that the players has improvement about the old kingdoms in Indonesia. And we got positive reaction about the game and they interested to play it again and gain a higher score than before.