Ahlijati Nuraminah, Ahlijati
STIMIK ESQ

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Analisis Tingkat Kematangan Manajemen Proyek Pengembangan Perangkat Lunak Menggunakan Scrum Maturity Model: Studi Kasus PT. XYZ Nuraminah, Ahlijati
I-STATEMENT: Information System and Technology Management Vol 2, No 2 (2016)
Publisher : Sekolah Tinggi Ilmu Manajemen dan Ilmu Komputer ESQ (STIMIK ESQ)

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Abstract

Scrum is an agile framework designed for simplicity to produce software incrementally and iteratively involving collaboration between a team of developers and consumers. PT. XYZ has implemented Scrum since 2012, but there are problems in the implementation that projects dont achieve the time target of software development timeline. This research examines the maturity level of project management of software development that implement Scrum frameworks with quantitative research methodology using Scrum Maturity Model. Data were collected through questionnaires to the Scrum Master on software development projects that have implemented Scrum work. The conclusion from this research is PT. XYZ reached maturity level 2 Scrum Maturity Model. Recommendations for improvement are given to improve processes to achieve maturity level 3, 4, and 5
Perancangan Database Sistem Informasi Akuntansi Untuk Perusahaan Skala Kecil dan Menengah Berbasis Service Oriented Architecture Dengan Implementasi Menggunakan Cloud Computing - Software As A Service (SaaS) Nuraminah, Ahlijati
I-STATEMENT: Information System and Technology Management Vol 3, No 1 (2017)
Publisher : Sekolah Tinggi Ilmu Manajemen dan Ilmu Komputer ESQ (STIMIK ESQ)

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One of the developments in information technology that able to yield a positive impact to business continuity is cloud computing technology. That characteristics of cloud computing can be used for the development of information systems that generally used by small and medium scale enterprises. To be able to develop such a system, it is necessary to design appropriate data and architecture in order to meet the characteristics of cloud computing services, especially software as a service (SaaS). The design of data is also expected to adopt the concept of Service Oriented Architecture (SOA) in order to design a data model that can be used more flexibly. The results obtained are in the form of a design of the system architecture and data modeling database. The database model is divided into two main databases: accounting database and financial database. The design result was met the rules of service oriented architecture and multitenancy of cloud computing software as a service.
Analisis Tingkat Kematangan Manajemen Proyek Pengembangan Perangkat Lunak Menggunakan Scrum Maturity Model: Studi Kasus PT. XYZ Nuraminah, Ahlijati
I-STATEMENT Vol 2 No 2 (2016): I-STATEMENT: Information System and Technology Management
Publisher : LPPM of STIMIK ESQ

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Abstract

Scrum is an agile framework designed for simplicity to produce software incrementally and iteratively involving collaboration between a team of developers and consumers. PT. XYZ has implemented Scrum since 2012, but there are problems in the implementation that projects dont achieve the time target of software development timeline. This research examines the maturity level of project management of software development that implement Scrum frameworks with quantitative research methodology using Scrum Maturity Model. Data were collected through questionnaires to the Scrum Master on software development projects that have implemented Scrum work. The conclusion from this research is PT. XYZ reached maturity level 2 Scrum Maturity Model. Recommendations for improvement are given to improve processes to achieve maturity level 3, 4, and 5.
Analysis and Design of Payment Reconciliation System on Airlines Ticketing Nuraminah, Ahlijati
I-STATEMENT Vol 4 No 1 (2018): I-STATEMENT: Information System and Technology Management
Publisher : LPPM of STIMIK ESQ

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Abstract

PT. XYZ is an airline that has developed quite rapidly in Indonesia since 2011. In order to increase ticket sales, PT. XYZ has attempted to implement retail payment system by opening various payment channel which also involves many banks to handle payment. Daily ticket sales transaction data reaches millions every day. Constraints faced by PT. XYZ as well as other major retailers is in the reconciliation / matching phase of data from various payment channel owned and involving many banks that have different data patterns. The wide scope of payments, as well as the possibility of a connection error between the merchant system and the Bank system have made reconciliation more difficult. The reconciliation of payments still needs to be done manually using spreadsheets so it takes more time and process, thus slows down operations. Based on the background, PT. XYZ requires a payment reconciliation system that can handle the data of millions of transactions. This payment reconciliation system is also expected to handle many payment channels and many banks with diverse data patterns. This study aims to analyze and design the payment reconciliation system required by PT. XYZ. The analysis and design process will adapt the Waterfall method for the analysis and design phase. Results from the study concluded that the resulting design is largely able to answer the needs of PT. XYZ to the payment reconciliation system and can be the basis for system implementation at a later stage.
Perancangan dan Implementasi E-Commerce Hewan Kurban pada QurbanFactory Menggunakan Metode Rapid Application Development Rasyid, Naufal; Musyaffa, TB Nawaf; Mohammad, Gagas Ananta; Nuraminah, Ahlijati
SEINASI-KESI Vol 4, No 1 (2021): SEINASI-KESI 2021
Publisher : Fakultas Ilmu Komputer UPN Veteran Jakarta

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Pembatasan sosial masyarakat imbas dari pandemi Covid-19 menyebabkan masyarakat tidak dapat melakukan aktivitas di luar rumah seperti biasanya, termasuk dalam pelaksanaan proses jual beli hewan kurban. QurbanFactory penyedia layanan qurban berbasis perekonomian masyarakat sudah menerapkan jual beli hewan kurban secara online  menggunakan media sosial. Namun rekap data penjualan yang tersebar di beberapa platform  membutuhkan waktu lama untuk menghasilkan laporan penjualan. Selain itu calon pelanggan harus menunggu proses pembelian karena dilayani secara manual oleh admin. Untuk mengatasi hal tersebut maka dirancang sistem e-commerce untuk mempermudah transaksi jual beli hewan kurban menggunakan metode Rapid Application Development phased-development. Hasil akhir berupa sistem e-commerce jual beli hewan kurban yang memiliki fitur untuk memilih hewan qurban, melakukan proses pembelian dan melakukan pembayaran. Hasil pengujian menggunakan menunjukkan bahwa transaksi penjualan hewan kurban dapat dilakukan dengan mudah dan cepat melalui sistem berbasis website yang dapat diakses melalui berbagai perangkat sehingga memudahkan masyarakat yang harus tetap beraktivitas di rumah