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Pemanfaatan Teknologi Informasi dalam Menunjang Profesionalitas Guru SDN 012 Balikpapan Utara Dwi Arief Prambudi; Nia Febrianti; Eko Subastian
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 1 (2022): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (185.265 KB)

Abstract

Advances in technology and science in the current era of globalization, especially in the field of computers. The ability to operate a computer is needed in various fields of work. This ability is not only familiar with computers globally, but also an elementary school teacher is required to be able to operate a computer as a learning medium and one way to complete the work that will be presented to students as well as efforts to increase knowledge competence in the field of computers, in accordance with the Government's target which aims to developing ICT programs and helping digital generations who are not technologically savvy. The design of training materials is expected to improve some of the teacher's abilities, including being able to make reports on student learning outcomes using Microsoft Word, Microsoft Excel and Power Point. Participants in this training were 20 teachers at SDN 012 North Balikpapan.
IMPLEMENTASI APLIKASI CLOUD DESIGN UNTUK PEMBELAJARAN SISWA DI SMK NEGERI 10 DAN 18 SAMARINDA Eko Subastian; Vina Zahrotun Kamila
Jurnal Sistem Informasi dan Ilmu Komputer Vol. 1 No. 2 (2023): Mei: Jurnal Sistem Informasi dan Ilmu Komputer
Publisher : Universitas Katolik Widya Karya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jusiik-widyakarya.v1i2.493

Abstract

This study aims to develop, determine the feasibility of android-based learning media. This type of research uses research and development (Research and Development) methods with the Borg & Gall development model consisting of 5 main stages which include: a) conducting preliminary research, b) developing the initial product with Kodular Creator, c) conducting product validation, d ) conducting trials, and e) making the final product. Data collection techniques used are questionnaires and interviews Keywords: Borg & Gall, Android-Based Learning Media, Informatics