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Journal : JITK (Jurnal Ilmu Pengetahuan dan Komputer)

MUSIC RECOMMENDATION SYSTEM BASED ON COSINE SIMILARITY AND SUPERVISED GENRE CLASSIFICATION Jamie Mayliana Alyza; Fandy Setyo Utomo; Yuli Purwati; Bagus Adhi Kusuma; Mohd Sanusi Azmi
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) Vol 9 No 1 (2023): JITK Issue August 2023
Publisher : LPPM Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/jitk.v9i1.4324

Abstract

Categorizing musical styles can be useful in solving various practical problems, such as establishing musical relationships between songs, similar songs, and finding communities that share an interest in a particular genre. Our goal in this research is to determine the most effective machine learning technique to accurately predict song genres using the K-Nearest Neighbors (K-NN) and Support Vector Machine (SVM) algorithms. In addition, this article offers a contrastive examination of the K-Nearest Neighbors (K-NN) and Support Vector Machine (SVM) when dimensioning is considered and without using Principal Component Analysis (PCA) for dimension reduction. MFCC is used to collect data from datasets. In addition, each track uses the MFCC feature. The results reveal that the K-Nearest Neighbors and Support Vector Machine offer more precise results without reducing dimensions than PCA results. The accuracy of using the PCA method is 58% and has the potential to decrease. In this music genre classification, K-Nearest Neighbors (K-NN) and Support Vector Machine (SVM) are proven to be more efficient classifiers. K-Nearest Neighbors accuracy is 64,9%, and Support Vector Machine (SVM) accuracy is 77%. Not only that, but we also created a recommender system using cosine similarity to provide recommendations for songs that have relatively the same genre. From one sample of the songs tested, five songs were obtained that had the same genre with an average accuracy of 80%.
AN INNOVATIVE LEARNING ENVIRONMENT: G-MOOC 4D TO ENHANCE VISUAL IMPAIRMENTS LEARNING MOTIVATION Rujianto Eko Saputro; Berlilana Berlilana; Wiga Maulana Baihaqi; Sarmini Sarmini; Yuli Purwati; Fandy Setyo Utomo
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) Vol 9 No 2 (2024): JITK Issue February 2024
Publisher : LPPM Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/jitk.v9i2.5037

Abstract

The proliferation of visual impairment among school-age children in Indonesia has prompted the need for specialized online learning solutions. The G-MOOC 4D platform, a novel Learning Management System (LMS), is designed to address this need by leveraging gamification and artificial intelligence to enhance accessibility for visually impaired users. This study reports on the development and testing of two AI models within the G-MOOC 4D framework: a facial recognition model for secure user authentication and a voice command model for interactive learning. User Acceptance Testing (UAT), conducted with expert users, namely teachers at a special needs school, showed high approval rates for the platform's features. The results show that all metrics, accuracy, precision, and recall reach their optimal values at a distance of 40 cm for face detection. The respective metric scores at that distance, precision: 100%, accuracy: 98%, and recall: 97%. Additionally, the voice command functionality tested achieved a 100% recognition rate, reflecting the platform’s potential to significantly ease the learning process for visually impaired students. The findings underscore the importance of integrating assistive technologies into educational platforms to ensure all students have equal access to learning opportunities.