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Design and Development of Smart Basnet Applications as a Basic Network Learning Media for First Grade Student of Vocational High School Putri, Rena Anggita; Hatta, Puspanda; Tamrin, A.G.
IJIE (Indonesian Journal of Informatics Education) Vol 1, No 1 (2017): (IJIE) Indonesian Journal of Informatics Education
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v1i1.11320

Abstract

The lack of adequate learning resources has an impact on the low level of student interest in the subject matter, resulting in disruption of the process to achieve the expected learning objectives. The development of technology, can be used to design an application that can be used as a source of learning or learning media. The purpose of this research is to produce application product learning that can be used as learning media for basic network subjects. The development model used is the development model of ADDIE, which is analisys, design, develop, implementation, and evaluation. Data collection techniques used were observation, literature, documentation, and questionnaires. Applications tested up to 35 students of class X TKJ. The results of the validation learning application obtained a percentage of 93.4% of media experts, 88.8% of materials experts and 81.2% of users or students. Indicates that learning applications that have been developed can be used as learning resources or learning media for basic network subjects.Keywords: Learning Application, Basic Network, Computer and Network Engineering
Rancang Bangun Sistem Informasi Pengolah Nilai Sekolah Dasar untuk Kurikulum 2013 Budianto, Aris; Esanudin, Rosyid; Hatta, Puspanda
JEPIN (Jurnal Edukasi dan Penelitian Informatika) Vol 5, No 2 (2019): Volume 5 No 2
Publisher : Program Studi Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (798.534 KB) | DOI: 10.26418/jp.v5i2.30111

Abstract

Implementasi perubahan Kurikulum Tingkat Satuan Pendidikan (KTSP) ke Kurikulum 2013 berdampak pada sistem penilaian siswa. Penilaian pada Kurikulum 2013 terdiri dari beberapa komponen, yaitu komponen sikap, pengetahuan dan ketrampilan. Pada saat penelitian dilakukan, pencetakan laporan studi atau rapor di Sekolah Dasar dilakukan dengan cara manual, sehingga membutuhkan waktu yang lama dan tidak efisien. Penelitian ini bertujuan untuk membuat Sistem Informasi Pengolah Nilai untuk Kurikulum 2013 yang diimplementasikan untuk Sekolah Dasar. Metode penelitian yang digunakan adalah Model Research and Development (R&D). Sedangkan model pengembangan aplikasi menggunakan Model Waterfall. Kelayakan sistem diuji berdasarkan standar ISO 9126. Aspek yang digunakan yaitu antara lain functionality, usability, maintainability, dan portability. Pengujian tingkat kelayakan sistem informasi dilakukan oleh ahli sistem, ahli substansi, dan pengguna sistem. Pengguna dari sistem ini adalah Guru Mata Pelajaran, Guru Kelas dan Wakil Kepala Sekolah bidang Kurikulum. Hasil pengujian aspek functionality menghasilkan nilai 89,22%, aspek usability menghasilkan nilai 88,75%, aspek maintainability menghasilkan nilai 90%, dan untuk aspek portability menghasilkan nilai 81,66%.
A Comparison between the Use of Cisco Packet Tracer and Graphical Network Simulator 3 as Learning Media on Students’ Achievement Sari, Liska Mey Ika; Hatta, Puspanda; Wihidayat, Endar Suprih; Xiao, FENG
Jurnal Pendidikan Teknologi dan Kejuruan Vol 24, No 1 (2018): (May)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (334.156 KB) | DOI: 10.21831/jptk.v24i1.16042

Abstract

Usually in studying the practice of computer networks, it is encountered several obstacles such as (1) limited computer networks design tools, (2) limited learning time to design computer networks and (3) technical difficulties for finding the solutions of errors. To overcome those barriers as proposed in this study, computer network simulators were used. Computer network simulators were expected to help students designing and simulating networks planned to be applied to computer network practices. This study used two simulators to compare its effectiveness in assisting the students to learn computer networks, which were Cisco Packet Tracer and Graphical Network Simulator 3 (GNS3). This study was aimed to determine the difference of the influence of network simulators to (1) learning achievement, and (2) learning achievement improvement. The quasi-experiment method was used and data were collected through conducting testing before and after the utilization of the simulators. Based on the testing results it was concluded that (1) different effect of using Cisco Packet Tracer and GNS3, the average grade achievement in the class using GNS3 and using Cisco packet tracer were 76.67 and 70 respectively, and (2) improved learning achievement using GNS3 for around 35%, higher than using Cisco Packet Tracer.