Agung Saputra
Universitas Budi Luhur

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The Effect of Using Multimedia Devices, Multiple Intelligence and Creativity on Student Learning Outcomes Agung Saputra
Bit (Fakultas Teknologi Informasi Universitas Budi Luhur) Vol 20, No 2 (2023): SEPTEMBER 2023
Publisher : Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/bit.v20i2.2501

Abstract

In the world of education, the presence of multimedia devices among students can cause laziness in children, causing a decrease in children's interest in learning and excessive addiction to multimedia devices. On the other hand, multimedia devices can also be a positive encouragement to increase children's learning motivation. Responding to this situation, the role of educators and parents is very large. This case study was conducted at the DIGIKIDZ Multimedia Computer Learning Center. This research aims to find out how student learning outcomes at DIGIKIDZ are influenced by the use of multimedia devices, multiple intelligences, and creativity. The urgency of this research is so that DIGIKIDZ can apply learning methods that are suitable for students. This research uses a descriptive-quantitative approach. The reason for choosing this approach is because the descriptive-quantitative approach is able to analyze topics that are difficult to measure numerically. The research results show how the use of multimedia devices, multiple intelligences, and creativity influence student learning outcomes. The results of the analysis carried out using the SPSS program show that the influence of using multimedia devices, multiple intelligences and creativity together is positive and significant at 23.2%. The data resulting from this research can contribute to DIGIKIDZ and can then be used as analytical material to improve the quality of students at DIGIKIDZ.