Tutut Herawan, Tutut
Politeknik Negeri Malang Sekolah Tinggi Pariwisata Ambarrukmo Universitas Teknologi Yogyakarta

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Cultural Based Tourism Development and Environmental Entrepreneurship Kasmin; Sugiarto; Widianto, Nur; Herawan, Tutut
INTERNATIONAL JOURNAL OF ECONOMICS, MANAGEMENT, BUSINESS, AND SOCIAL SCIENCE (IJEMBIS) Vol. 3 No. 3 (2023): September 2023
Publisher : CV ODIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59889/ijembis.v3i3.167

Abstract

Culture-based tourism (Cultural Tourism) is a type of tourism activity that utilizes culture as a tourist attraction visited by tourists in these tourist destinations, tourists will feel and learn about certain cultures. The existence of cultural tourism can be used as an object of tourist attraction that can preserve cultural heritage. Cultural tourism is like a double-edged knife in the use of cultural heritage as a tourist attraction. On the one hand, tourism can preserve the cultural heritage, while on the other hand, tourism activities will damage or negatively affect the cultural heritage because the object will be consumed by tourists (Burn and Holden, 1995). To avoid the negative impact of tourism, good management of tourism is needed, especially in this case culture. If the tourism industry can be managed properly, tourism can ensure the preservation of nature and culture. In addition, tourism can also be a forum for employment for local people around the tourist area. Community empowerment development can be applied from several indicators, including increasing knowledge, increasing abilities/skills, and related to programs implemented by the government. This research uses the descriptive qualitative research method, meaning that data is collected through several stages; field observation, data collection, resource person interviews, documentation, and relevant literature review, The title of this study is Tourism Development based on Culture and Environmental Entrepreneurship and is a case study in
Wisata Virtual di the Louvre Museum Paris dan Pasar Terapung Pattaya Menggunakan Teknologi Virtual Reality Berbasis Youtube 360 Herawan, Tutut; Rifai, Muhammad Bachtiar; Agustina, Arneta Rohma; Rachmalya, Dhinita Dwi; Sarina, Eufemia; Araffi, Sultan Sabiq; Agustin, Astin
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 8, No 1 (2023): Edisi Februari
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v8i1.613

Abstract

The impact of the Covid-19 virus around the world is so great that a new order of life is needed. At this time all humans are facing a new normal era where humans must start new habits that are guided by cleanliness, health, safety, and also environmental sustainability. The Indonesian government has made great efforts to stop the spread of the Covid-19 virus by making a Large-Scale Social Restrictions (PSBB) policy that paralyzed all activities until it was replaced with the Implementation of Restrictions on Community Activities (PPKM) due to the emergence of a new problem, namely the economic crisis. The Covid-19 pandemic with PSBB and PPKM has had a major effect on the world of tourism, due to travel restrictions. Utilizing information technology through a virtual tourism platform, people can travel virtually. This virtual tour is very efficient in terms of time, space and cost. This paper discusses virtual tourism for two tourist destinations, namely the Louvre Museum in Paris, France and the Pattaya Floating Market in Thailand. The author uses virtual reality technology based on Youtube 360o, Google Street, and several platforms that provide virtual tours.
Implementation of Enhanced Axis Aligned Bounding Box for Object Collision Detection in Distributed Virtual Environment Elfizar, Elfizar; Herawan, Tutut; Sukamto, Sukamto
Journal of Applied Data Sciences Vol 5, No 3: SEPTEMBER 2024
Publisher : Bright Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47738/jads.v5i3.226

Abstract

Axis Aligned Bounding Box (AABB) is a popular method for object collision detection in distributed virtual environment (DVE). Actually, besides AABB several researchers have found better methods but those methods are not used in DVE. The simplicity of AABB is one of reasons. Another side, researchers have found several methods to make a scalable DVE to accommodate huge users. Object-based simulators architecture is one of them. It uses a simulator for an object in DVE. This paper aims to determine the comprehensive effects of implementing AABB in DVE and to enhance AABB implementation in DVE using object-based simulators architecture in order to be able to use other object collision detection methods in DVE. This research had four stages. First stage, we developed DVE application. The second stage was running AABB in DVE. In this stage, we also determined characteristics of AABB implemented in DVE. Third, we implemented AABB in object-based simulators architecture. This architecture used more simulators to manage objects. Finally, we analyzed and compared the results to the common existing DVE. There were three parameters measured in this research: runtime, frame rate and CPU usage of simulation application. The experiment results showed that computation complexity was the most important thing to be considered in DVE because DVE always updates its environment. Adding a few workloads into AABB degraded strictly performance of DVE. The results also showed that the enhanced AABB implementation in DVE using the object-based simulators architecture could rich the user experiences. It was achieved by the smaller runtime, higher frame rates and smaller CPU usages than the common DVE. This novel approach could be used to implement other better collision detection algorithms in DVE such as oriented bounding box (OBB).
Wisata Virtual di the Louvre Museum Paris dan Pasar Terapung Pattaya Menggunakan Teknologi Virtual Reality Berbasis Youtube 360 Herawan, Tutut; Rifai, Muhammad Bachtiar; Agustina, Arneta Rohma; Rachmalya, Dhinita Dwi; Sarina, Eufemia; Araffi, Sultan Sabiq; Agustin, Astin
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 8, No 1 (2023): Edisi Februari
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v8i1.613

Abstract

The impact of the Covid-19 virus around the world is so great that a new order of life is needed. At this time all humans are facing a new normal era where humans must start new habits that are guided by cleanliness, health, safety, and also environmental sustainability. The Indonesian government has made great efforts to stop the spread of the Covid-19 virus by making a Large-Scale Social Restrictions (PSBB) policy that paralyzed all activities until it was replaced with the Implementation of Restrictions on Community Activities (PPKM) due to the emergence of a new problem, namely the economic crisis. The Covid-19 pandemic with PSBB and PPKM has had a major effect on the world of tourism, due to travel restrictions. Utilizing information technology through a virtual tourism platform, people can travel virtually. This virtual tour is very efficient in terms of time, space and cost. This paper discusses virtual tourism for two tourist destinations, namely the Louvre Museum in Paris, France and the Pattaya Floating Market in Thailand. The author uses virtual reality technology based on Youtube 360o, Google Street, and several platforms that provide virtual tours.