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Penggunaan Games Dan Ice Breaking Dalam Pembelajaran Miftahul Hamdi; Amir Syarifudin; Muhammad
Aslamiah : Jurnal Pendidikan, Ekonomi, Sosial dan Budaya Vol. 1 No. 1 (2023): SEPTEMBER
Publisher : Lembaga Pendidikan Al-Gafari

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Abstract

The use of games and icebreakers in the learning process has been widely researched and has been proven to be able to increase students' curiosity and learning motivation because this method is fun so that students are not too focused and tense in learning. In this paper, the author uses a qualitative method, namely the literature review model where the author uses several previous studies as references in the form of papers, articles, or journals. However, apart from providing positive benefits, this technique also has several weaknesses, such as taking a lot of time and requiring high creativity.
Perkembangan E-Learning Di Indonesia Bustani; Husnul Faizin; Muhammad
Aslamiah : Jurnal Pendidikan, Ekonomi, Sosial dan Budaya Vol. 1 No. 1 (2023): SEPTEMBER
Publisher : Lembaga Pendidikan Al-Gafari

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Abstract

This paper aims to describe the use of e-learning for teaching in Indonesia. The presence of E-Learning as one of the products of information technology is one of the solutions to the problems of education in Indonesia. Rapid technological developments in other parts of the world are also felt in Indonesia, although the use of e-learning for learning in Indonesia has not been a satisfactory result, but at least the future will continue to be efforts to maximize the potential of education.