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The Balinese Lontar Manuscript Metadata Model: An Ontology-Based Approach Ida Bagus Gede Sarasvananda; Putu Gede Surya Cipta Nugraha; Ida Bagus Ary Indra Iswara
Jurnal Multidisiplin Madani Vol. 3 No. 9 (2023): September, 2023
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/mudima.v3i9.5850

Abstract

The digitization of cultural heritage, particularly lontar manuscripts, is a focus of research to aid stakeholders in the management of lontar metadata. Managing the metadata of Balinese Lontar manuscripts through the application of ontology is one method for ensuring the preservation and accessibility of Balinese Lontar manuscripts. This research aims to apply ontology technology to the preservation of the cultural heritage of Balinese lontar manuscripts so that all information about lontar details can be categorized according to their respective properties and relevant information can be presented based on the user's preferences. This research method employs the stages of the Design Science Research Methodology (DSRM) when devising the ontology for the Balinese lontar manuscript. The results demonstrated that the construction of metadata using an ontology-based methodology can provide the information required to describe, categorize, and connect ontology entities. Metadata consists of entity descriptions, hierarchies and classifications, relationships and properties, as well as the necessary semantics for constructing effective ontologies
Smart Mobile Application for Detecting Balinese Masks to Introduce Balinese Culture to World Tourism Putu Gede Surya Cipta Nugraha; Putu Satria Udyana Putra; I Putu Agus Eka Darma Udayana; I Putu Dwi Guna Ambara Putra
Jurnal Info Sains : Informatika dan Sains Vol. 13 No. 02 (2023): Jurnal Info Sains : Informatika dan Sains , Edition September  2023
Publisher : SEAN Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Indonesia, known for its remarkable cultural diversity, encompasses many ethnic groups, each preserving its distinct cultural heritage. Among Indonesia's cultural treasures is the ancient art of traditional mask-making, referred to as "topeng." Bali, in particular, stands out as a hub for topeng artistry, with roots tracing back to prehistoric eras, serving as a profound representation of Bali's rich cultural values. Bali showcases a broad spectrum of traditional dances incorporating masks as props. The use of shows in these performances often piques the curiosity of residents and tourists, prompting questions about the symbolism and cultural context surrounding their use. People recognize the physical appearance of masks but need to gain knowledge of their names and deeper cultural meanings. The inherent similarities among mask forms further confound both locals and foreign visitors in distinguishing between various types of Balinese masks. This research endeavors to tackle this issue by developing an Artificial Intelligence (AI) system that is integrated into a mobile application using the CNN (VGG-16) method. The primary objective is to introduce and promote the captivating Balinese mask culture and artistry, bolstering cultural tourism through cutting-edge mobile technology. The anticipated outcomes include a nationally accredited journal publication, a user-friendly mobile application, and the acquisition of intellectual property rights. This research constitutes a transition from Technology Readiness Level (TRL) 2 to TRL 3, wherein the AI framework will be rigorously validated, incorporating accuracy, precision, recall, and F1-score assessments, all seamlessly integrated within the mobile system.
KEGIATAN PENGABDIAN PEMBUATAN FILM LONTAR PRASI UNTUK PELESTARIAN KEARIFAN BUDAYA LOKAL DI DESA TENGANAN PAGRINGSINGAN I Nyoman Agus Suarya Putra; Putu Gede Surya Cipta Nugraha; Ni Wayan Wardani
Jurnal Pengabdian Kepada Masyarakat Sewagati Vol. 2 No. 2 (2023): Jurnal Pengabdian Kepada masyarakat (SEWAGATI)
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/sewagati.v2i2.3317

Abstract

Lontar Prasi is an art that has grown and developed in Tenganan Pagringsingan Village in Karangasem, Bali since the time of our ancestors. Advances in digital technology in the current era are increasingly distancing this art from the younger generation. Other factors such as complicated prasi making, materials that seem ancient and primitive, wayang stories that are difficult to understand, text and illustrations that are less attractive, and their rare existence make it increasingly difficult for the younger generation and the public to get to know Prasi. By utilizing advances in digital technology to maintain the existence of Prasi, the film Lontar Prasi was made. The process of creating the Lontar Prasi film went through 3 stages, namely pre-production, production, and post-production. Evaluation of films is carried out by distributing questionnaires to content experts, media experts, and the public. The evaluation results of the Lontar Prasi film show that the content is quite good and worthy of publication as information media. With the Lontar Prasi documentary film Tenganan Pagringsingan Village, it is hoped that the community, especially the younger generation, will receive information and participate in preserving Balinese culture.
PERANCANGAN MEDIA INFORMASI TEMPAT WISATA PURA GOA GAJAH BERBASIS ANIMASI 2D UNTUK ANAK USIA DINI I Nyoman Agus Suarya Putra; Putu Gede Surya Cipta Nugraha; Ni Wayan Wardani
Jurnal Manajemen dan Teknologi Informasi Vol. 14 No. 1 (2024): Jurnal Manajemen dan Teknologi Informasi
Publisher : Fakultas Teknik dan Informatika Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59819/jmti.v14i1.3744

Abstract

In the midst of the onslaught of spectacles from abroad towards Balinese children, Balinese children rarely know about the historical places in Bali. From an early age, most parents introduce their children to shows from abroad. If this continues, the Balinese people will not know the history of their own region. Therefore, this research aims to design information media introducing one of the historical places in Bali, namely Goa Gajah Temple, based on 2D animation for early childhood. 2D animation was chosen because, from interviews with children's parents, it was found that animation or cartoons were more popular with children. The data collection techniques used in this research are primary and secondary data collection techniques. The media realization stage consists of pre-production, production, and post-production. Testing of information media was carried out through questionnaires given to media experts, content experts, and early grade students in elementary schools. The results of media testing by media experts were good, with a score of 88. The results of media testing on content experts were very good, with a score of 95, while the results of media testing on students were very good, with a score of 95