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PELATIHAN DESAIN GRAFIS MENGGUNAKAN APLIKASI CANVA PADA PERANGKAT DESA BERINGIN Cahyaningsih Putri Andaryani; Sarmini; Jefri Prayitno Bangkit Saputra
Nusantara Hasana Journal Vol. 3 No. 4 (2023): Nusantara Hasana Journal, September 2023
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v3i4.935

Abstract

The rapid development of technology has had a huge impact on village officials who have limited knowledge of technology, especially in the fields of editing and design. The use of editing and design by village officials is used to create attractive promotional materials, such as posters, brochures, banners or pamphlets to promote programs or activities held by village officials. An attractive design can help increase public interest and awareness of these activities. As a solution to support the activities carried out by Beringin village officials, one way that can be done is to hold graphic design training activities by utilizing the Canva application as the application chosen for training media design. The results of this graphic design training are expected to increase the motivation of Banyan village officials in conveying information using the visual arts of graphic design in the era of technological development so that they can adapt to the times.
APLIKASI DONASI BERBASIS MOBILE MENGGUNAKAN METODE SCRUM Ariska Nurul Habibah; Retno Waluyo; Jefri Prayitno Bangkit Saputra
Nusantara Hasana Journal Vol. 3 No. 10 (2024): Nusantara Hasana Journal, March 2024
Publisher : Yayasan Nusantara Hasana Berdikari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59003/nhj.v3i10.1055

Abstract

The donation application creates innovative solutions in the world of charity and charity with a design that focuses on an immersive user experience. In Indonesia, there are many online donation applications, but most of the donations given are in the form of money. Apart from money, victims of natural disasters also need assistance in the form of primary goods to meet their basic needs. Given these problems, the "Good Hands" application became a solution and was designed using the Scrum Framework method by determining User Story, Sprint Backlog, Planning, Implementation, Review, Retrospect, and Definition of Done. By incorporating the Scrum framework as a design method, this application not only creates a charity platform but also builds a deep and meaningful experience for each user. The Scrum Framework method is used as the main approach in designing the user interface (UI) and user experience (UX) of this application. This research aims to understand the context and challenges in the world of donations, exploring users' feelings, hopes, and experiences in making donations. The result of this research is a mobile-based donation application with the aim of being an intermediary for donors who will give some of their sustenance to those who need it more.