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ANALISIS RAGAM BENTUK DAN APLIKASI MASHDAR SHARĪH DALAM KITAB AKHLAQUL LIL BANIN JUZ 1 (ANALISIS MORFOSINTAKSIS) Irfan Adi Pamungkas; Akbar Syamsul Arifin
Lisanul Arab: Journal of Arabic Learning and Teaching Vol 12 No 2 (2023): Lisanul Arab
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/la.v12i2.75620

Abstract

Research related to this neologism aims to describe the novelty of Arabic vocabulary in the barrel of the document. The data obtained is a collection of articles related to medical barrels found on the aljazeera.net website. The method used in this study is the descriptive analysis method. This study, used three steps to analyze the Arabic neologism of medical scale, identification, definition, and classification. From the analysis conducted, it was found that the Arabic neologisms of the medical barrel are divided into three kinds, (1) patterned derivations انفعال /infiʕa:l/, فَعَل /faʕal/, افتعال /iftiʕal/, استفعال /istifʕa:l/, فعولة /faʕu:lah/, أفعال /afʕa:l/, فعل atau فعل /faʕlun/ atau /fiʕlun/, تَفَعُّل /tafaʕʕul/, تفعيل /tafʕi:l/, فعالة /fiʕa:lah/, فعلان /faʕla:n/, dan فعال /fuʕa:l/. Kemudian اسم فاعل /ismul fa:ʕil/, اسم اللآلة /ismul a:lat/, اسم المكان /ismul maka:n/, فَعَّال /faʕʕa:l/, فَعَّالة /faʕʕalah/, dan نسبة /nisbah/; (2) Semantic relations divided into old word use and word translation; and (3) Word lending differentiated into loan word, loan blend, and loan shift.
The Gamifikasi Pembelajaran Berbasis Quizizz Sebagai Upaya Peningkatan Kompetensi Pemanfaatan Teknologi Pengajar Aisyiah Al Adawiyah; Akbar Syamsul Arifin; Dany Buyung Yudha Prasetya
Jurnal Pengabdian Nasional (JPN) Indonesia Vol. 4 No. 3 (2023): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jpni.v4i3.460

Abstract

Post-pandemic, the implementation of IT makes learning more creative, innovative, and interactive. The presence of interaction and collaboration between students through ICT-based learning means is important for them to become enthusiastically engaged in learning. With the development of technology, educators must have knowledge and skills in using IT to support learning in the smart society era. However, based on the basic research conducted by one of the students of the SMA Negeri 8 Semarang department, the department found that there is still no optimal way to use ICT as a means of learning due to the time it takes to prepare materials. learning is limited. On the other hand, thanks to Quizizz, preparing to use it does not take much time because Quizizz offers many different features to help teachers learn more easily. Quizizz is a game-based educational app that features fun and free games that entertain you during the learning process. Quizizz training aims to ensure that teachers have equal opportunities to maximize learning using ICT-based media, so that Quizizz can be a solution embedded in the learning media creation framework. IT-based learning takes a lot of time to create an accessible, student-centered environment. The classroom atmosphere in the development of critical thinking (critical thinking), cooperation (collaboration), communication (communication) and creativity (creativity) are called the 4Cs.
The Gamifikasi Pembelajaran Berbasis Quizizz Sebagai Upaya Peningkatan Kompetensi Pemanfaatan Teknologi Pengajar Aisyiah Al Adawiyah; Akbar Syamsul Arifin; Dany Buyung Yudha Prasetya
Jurnal Pengabdian Nasional (JPN) Indonesia Vol. 4 No. 3 (2023): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jpni.v4i3.460

Abstract

Post-pandemic, the implementation of IT makes learning more creative, innovative, and interactive. The presence of interaction and collaboration between students through ICT-based learning means is important for them to become enthusiastically engaged in learning. With the development of technology, educators must have knowledge and skills in using IT to support learning in the smart society era. However, based on the basic research conducted by one of the students of the SMA Negeri 8 Semarang department, the department found that there is still no optimal way to use ICT as a means of learning due to the time it takes to prepare materials. learning is limited. On the other hand, thanks to Quizizz, preparing to use it does not take much time because Quizizz offers many different features to help teachers learn more easily. Quizizz is a game-based educational app that features fun and free games that entertain you during the learning process. Quizizz training aims to ensure that teachers have equal opportunities to maximize learning using ICT-based media, so that Quizizz can be a solution embedded in the learning media creation framework. IT-based learning takes a lot of time to create an accessible, student-centered environment. The classroom atmosphere in the development of critical thinking (critical thinking), cooperation (collaboration), communication (communication) and creativity (creativity) are called the 4Cs.