Cut Fitriyanti
Pendidikan Islam Anak Usia Dini UIN AR-RANIRY Banda Aceh

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Pengembangan Alat Permainan Edukatif Kantong Gurita Untuk Mengembangkan Motorik Halus Anak Cut Fitriyanti; Jamaliah Hasballah; Hijriati
J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning Vol. 1 No. 2 (2023): J-HyTEL: Journal of Hypermedia & Technology-Enhanced Learning
Publisher : Edutech Journals

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v1i2.48

Abstract

The aim of the Educational Play Tool (EPT) is to assist children in learning by stimulating their cognitive and motor development, as well as instilling a sense of fun and instructional value. However, many schools lack focus or appreciation for this, resulting in classroom learning processes that solely rely on repetitive exercises without utilizing educational games. The purpose of the research conducted at Taman Kanak-Kanak Bunga Bangsa Aceh Besar is to create an educational play tool made from octopus-shaped material that can help in the learning process. The ADDIE approach, which stands for analysis, design, development, implementation, and evaluation, was used in designing the EPT octopus-shaped pouch. The research findings indicate that this educational play tool in the form of an octopus pouch falls under the category of being suitable for developing fine motor skills. With a valid categorization, the feasibility findings from media expert lecturers amounted to 80%, and from subject matter expert lecturers amounted to 80%. The validation conducted by teachers resulted in a material proportion of 80% and media proportion of 90%. After implementation, the average score of the educational game tool, the octopus-shaped pouch, was 81.25%, classified as significantly excellent development (SED). Therefore, it is evident that the EPT octopus-shaped pouch is suitable for use in the education process.