Sudarmanto
Program Studi Manajemen Informatika STMIK Akakom Yogyakarta

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PERANCANGAN AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN BENDA BUDAYA Sudarmanto; Edi Faizal
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 18 No 3 (2020): September 2020
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v18i3.60

Abstract

Augmented reality (AR) as a technology enabler is becoming very popular in various fields such as education, design, navigation, and medicine. The aim of AR is to develop technology that allows real-time integration of digital content created by computers with the real world. Until now the development and introduction of tourism, especially sites and cultural objects in the village of Pleret is still not optimal. On the other hand, learning models in the introduction of culture and cultural objects that are commonly used today still use textbooks containing text and still images. Students tend to prefer playing gadged or mobile phones rather than learning with conventional methods because they tend to be boring and unattractive. One solution to overcome these problems is to use learning media that can display 3D objects in real-time. The application of technology using AR is expected to be able to provide motivation and enthusiasm for learning, so that the learning process becomes fun and the results of guarded learning will increase. This research will design an augmented reality technology design for the introduction of cultural objects in Pleret Village as an interesting learning media. The results of this study are in the form of AR application design which can be an interesting alternative learning media for introducing cultural objects in addition to being a means of cultural preservation as well as being a promotional media.
ANANLISIS POTENSI WISATA DENGAN METODE SMART BERDASARKAN PENDEKATAN COMMUNITY- BASED TOURISM Sudarmanto; Edi Faizal
Jurnal Informatika Komputer, Bisnis dan Manajemen Vol 17 No 3 (2019): September 2019
Publisher : LPPM STMIK El Rahma Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61805/fahma.v17i3.70

Abstract

The application of the Smart Village concept involves many stakeholders and policies that accommodate all interests in the region. The development of tourist attractions in the village of Pleret is still not maximal because the priorities are not yet directed. This study will develop a computer-based system to support the analysis of priority tourism potential. The method of data collection uses questionnaires to obtain data sampling of several tourist objects. The analysis was carried out using the SMART method based on the criteria for the Community-Based Tourism approach. Based on the stages of the research that have been carried out and the results of system testing it can be concluded that, the developed system can be used to analyze tourism potential. The use of SMART method can determine the final result in the form of feasibility ranking based on the criteria value of an object. System testing shows that manual calculations and system calculations are the same, so that the system developed successfully and validly in analyzing input data and can be used as a tool to evaluate the potential of tourism objects.