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Effectiveness of a Problem-Based Learning Model with Quizizz Learning Media on Science Learning Outcomes Denis Novitasari; Isa Ansori; Arif Widagdo
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6329

Abstract

This study was motivated by the low learning outcomes of grade 5th students at Elementary School 14 Sragen in science subjects due to suboptimal learning. The purpose of this study was to test the effectiveness of the Problem-Based Learning learning model with Quizizz media on the science learning outcomes of fifth grade students of Elementary School 14 Sragen. This type of research is experimental research with a quasi-experimental research design. The research method used is Quasi-experimental design, research sampling involves two study groups of grade V students, namely the experimental class and the control class, with a total of 17 students each. The data analysis method was carried out by applying a paired sample t-test to test the hypothesis and N-gain test to assess the effectiveness of the learning model. The results showed that PBL with Quizizz media was declared effective based on the paired sample t-test with a result of 0.000, which means that there is an average difference in student science learning outcomes between the problem-based learning model with Quizizz media and the STAD model. The experimental class N-gain test results were higher than the control class 79.2532> 53.8574 effective criteria. Based on the results of the study, it shows that the application of the Problem-Based Learning learning model with Quizizz media can improve student learning outcomes and more effectively improve student science learning outcomes.
Development of Science Learning Media Based on Augmented Reality Book with Problem Based Learning Model to Improve Learning Outcomes of Third Grade Students Sapira; Isa Ansori
Jurnal Penelitian Pendidikan IPA Vol 10 No 6 (2024): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i6.7642

Abstract

This research was conducted based on the findings of problems in the field, one of which is the learning outcomes of students in science learning are still low compared to other learning. The purpose of this study was to determine the development, feasibility, and effectiveness of Augmented Reality Book learning media as a science learning media on water cycle material in elementary schools. The method used is R & D (Research & Development), and the development model used is the ADDIE model. The results of research and development are obtained from the results of feasibility trials and the results of usage trials. From media experts get a percentage of 91.67% with a very feasible category and from material experts get a percentage of 90.38% with a very feasible category. The results of the small group usage trial obtained an average posttest of 81.30 with an average pretest value of 54. While the results of the large group usage trial obtained an average posttest of 79.18 with an average pretest value of 50.27. With an increase in learning outcomes in the moderate category of 61% in small groups, while in large groups there was an increase in learning outcomes in the moderate category of 58%. So it can be concluded that AR-Book-based science learning media on water cycle material effectively improves student learning outcomes. For this reason, researchers hope that there is support for more complete learning facilities so that the application of using the media is more effective and more efficient.