Rahman Rahman
Magister Pendidikan Dasar, Universitas Pendidikan Indonesia

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Efektivitas Model Pembelajaran Teams Games Tournament (TGT) pada Materi Keberagaman di Kelas III Madrasah Ibtidaiyah Adit Yuliani; Bunyamin Maftuh; Akhmaliah Siti Nailan; Rahman Rahman
SAP (Susunan Artikel Pendidikan) Vol 8, No 3 (2024)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v8i3.18371

Abstract

Learning is basically an effort carried out by the teacher to assist student learning activities so that the learning process runs according to the designated goals. The selection of the Teams Games Tournament (TGT) learning model in class III in order  that students can be motivated and active in carrying out the teaching and learning process so that learning is expected to be not monotonous and all children can speak their opinions. This study aims to determine the learning outcomes of the Teams Games Tournament model on diversity material and the effectiveness of the Teams Games Tournament learning model on diversity material in grade III MI students. The method used is quantitative with a one-shot case study design where only one class gets special treatment and without a control class, then at each meeting an assessment is held to see the development of students in the learning process. The research was conducted in the even semester of the 2022/2023 school year in class III MI Muhammadiyah 2 Sumbersari with the object of 15 students. The results obtained that the Teams Games Tournament (TGT) learning model was effectively used in class III and obtained a class average score of 67 and had achieved learning completeness and was in the high category and 73% of students had reached the Minimum Completion Criteria (KKM).