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Journal : Ceddi Journal of Education

Implementation of School Information System at Yaabunaya Fathul Khair Makassar Foundation Kamaruddin; Mustika, Nur; Emasari; Taliang, Askar; Wisda; Amiruddin, Erwin Gatot
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v1i2.28

Abstract

This research aims to evaluate the implementation of a school information system at the Yaabunaya Fathul Khair Foundation in Makassar and its impact on school management processes. The system is designed to enhance interaction between the school and various stakeholders while ensuring the generation of accurate information. The analysis employs the PIECES method, which examines Performance, Information, Economics, Control, Efficiency, and Service to identify and address issues within the foundation. The research utilizes UML for design, PHP for coding, and MySQL for database management. System testing was conducted using the Black Box method to verify functional performance. The results indicate that the developed system operates effectively and meets its intended functions. User feedback gathered from a questionnaire with 6 respondents answering 10 questions, revealed an average satisfaction score of 86.79%, demonstrating that the application performs well and meets user expectations. This research contributes to the field of educational technology by providing insights into the effective implementation and evaluation of school information systems, highlighting their role in improving school management and stakeholder communication.
Android-Based Personal Hygiene Educational Game Application for Children Ida, Nuraida Latif; Ratnawati; Rohayati Arifin; Wisda; Nurmila
Ceddi Journal of Education Vol. 2 No. 2 (2023): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v2i2.46

Abstract

Presently, there remains a deficiency in educational games aimed at instilling in children an awareness of personal hygiene, and numerous health issues stem from a lack of adherence to good hygiene practices. This study seeks to develop an Android-based educational game catering to the hygiene needs of young children, with a focus on assessing the application's feasibility. The research collected system-building data through observations and interviews, employing the Black Box testing method to evaluate the application's usability. Field and library research contributed to the acquisition of comprehensive data. The study's outcome is the creation of an Android-based educational game dedicated to teaching personal hygiene to children. Utilizing the UML design method, the author constructed and integrated the game into the Unity 3D application, enabling children to grasp the significance of cleanliness and environmental hygiene through engaging gameplay. Evaluation results indicate the suitability of the personal hygiene education game, with a learning menu percentage of 78% and a play menu percentage of 77%, as determined by questionnaire-based tests, affirming the system's appropriateness for use.