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Peran Ekstrakulikuler Seni Teater dalam Meningkatkan Rasa Percaya Diri Siswa SDN 1 Bung Kandong Iga Danuarta; Juliadi; Jumatriadi
Al-Faiza : Journal of Islamic Education Studies Vol. 2 No. 2 (2024): JULI
Publisher : Lembaga Pendidikan Al-Gafari

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Abstract

High-quality human resources is an absolute requirement for achieving successful national development. This can only be obtained through education which is a vehicle for improving higher quality Human Resources (HR). This research was conducted with the following objectives: 1) to describe how to increase the self-confidence of students at SDN 1 Embung Kandong; 2) to know what the extracurricular role of the theater arts is in increasing the self-confidence of students at SDN 1 Embung Kandong; 3) to find out the difference in self-confidence of students at SDN 1 Embung Kandong who attended and those who did not take part in extracurricular theater arts. This study uses a qualitative method. The population of this study was SDN 1 Embung Kandong, the samples used as data sources were students at SDN 1 Embung Kandong who attended art galleries, teachers, and mentors. The process of collecting data using observation, interviews, and documentation. Based on this description, the results of the study show that: The coaching process to increase the self-confidence of students at SDN 1 Embung Kandong is carried out through extracurricular activities in theater arts. Theater arts extracurriculars have a very significant role in increasing the confidence of students at SDN 1 Embung Kandong. Students who take part in extracurricular theater arts have higher self-confidence.
Islamic Game Based Learning: An Innovative Approach To Increase Student Interest and Engagement at SD Negeri 2 Peseng Jumatriadi
MULTIPLE: Journal of Global and Multidisciplinary Vol. 2 No. 1 (2024): Januari
Publisher : Institute of Educational, Research, and Community Service

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Abstract

This study aims to analyse the impact of Islamic game-based learning on increasing students' interest and engagement in learning. This research uses a quantitative approach with a quasi-experiment method with a pretest-posttest control group design. The sample of this study was grade VI students of SD Negeri 2 Peseng totalling 33 students. Data collection techniques used surveys, rating scales, interviews, observations, and documentation. Data analysis techniques used statistical analysis and qualitative analysis. The results showed that Islamic game-based learning significantly increased students interest and engagement in learning in the experimental group. On the other hand, there was no significant difference in students' interest and engagement before and after learning in the control group that used conventional learning. This shows that the innovative approach of Islamic game-based learning has a positive impact in increasing students' interest and engagement