Wartariyus, Wartariyus
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Pengembangan Media Pembelajaran Interaktif Berbasis Web Berbantuan Articulate Storyline pada Materi Perakitan Komputer Wartariyus, Wartariyus; Sagala, Margaretha Karolina; Firdaus, Rangga; A.L.D, M Ferdiansyah
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional (In Press)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/29873

Abstract

Penelitian ini menghasilkan produk berupa media pembelajaran interaktif berbasis web berbantuan Mengartikulasikan alur cerita pada materi Perakitan Komputer. Penelitian ini merupakan jenis penelitian Research and Development (R&D) yang mengadopsi model ADDIE, yang terdiri dari lima tahapan, yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Penelitian ini dilakukan di SMK Negeri 2 Lahat, khususnya pada siswa kelas X jurusan Teknik Jaringan Komputer dan Telekomunikasi (TJKT). Teknik analisis data yang digunakan adalah evaluasi terhadap kevalidan dan kepraktisan produk melalui penggunaan angket yang dinilai oleh ahli media, ahli materi, siswa, dan guru. Hasil penelitian menunjukkan bahwa nilai kevalidan produk dari ahli media mencapai 3,68 dengan kategori sangat valid, sedangkan penilaian dari ahli materi mencapai 3,67 dengan kategori sangat valid. Uji coba kepraktisan produk, yang ditinjau dari respon siswa, menghasilkan nilai persentase sebesar 89,49% dengan kategori sangat praktis, sementara persepsi guru mencapai nilai persentase sebesar 93,92% dengan kategori sangat praktis juga. Berdasarkan hasil penelitian, dapat disimpulkan bahwa media pembelajaran interaktif ini dapat meningkatkan pemahaman dan keterampilan siswa pada materi Perakitan Komputer dengan lebih baik dan menarik.
Rancang Bangun Game Edukasi Bencana Alam Menggunakan Metode MDLC Nisya, Intan Sofiatun; Wulansari, Ossy Dwi Endah; Wartariyus, Wartariyus
Jurnal Ilmu Siber dan Teknologi Digital Vol. 2 No. 1 (2023): November
Publisher : Penerbit Goodwood

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35912/jisted.v2i1.2374

Abstract

Purpose: Educational games about natural disasters in Indonesia, as a provision of learning tools to foster children's interest in learning knowledge and emergency response efforts to natural disasters, through digital games that make children happy and easy to understand material. Research Methodology: In making this Natural Disaster Educational Game, the Multimedia Development Life Cycle (MDLC) system development method is implemented which consists of six stages, namely concept, design, material collecting, assembly, testing. and distribution (distribution). This research involved elementary school students and teachers as well as employees of the national disaster management agency in the city of Bandar Lampung. Result: A multimedia-based "Natural Disaster Educational Game" (Case Study for Elementary School Students) has been successfully created as a natural disaster education medium which is a complement to material related to natural disasters in Indonesia, a digital game that makes children happy and easy to understand the material. Limitation: Educational games about natural disasters in Indonesia, including floods, landslides, earthquakes, tsunamis, volcanic eruptions, tornadoes including an introduction to natural disasters in Indonesia, the pre-disaster phase, the emergency response phase. Contribution: Educational games are interactive learning media in terms of knowledge fun, useful for improving language and thinking skills, increasing concentration and solving problems.