Utami, Nunik Esti
Dosen Pendidikan Sejarah IKIP PGRI Pontianak

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NASIONALISME PEMERSATU KONFLIK SOSIAL DI INDONESIA (1996-1999) Nunik Esti Utami
Kalpataru: Jurnal Sejarah dan Pembelajaran Sejarah Vol 3, No 2 (2017): Kalpataru: Jurnal Sejarah dan Pembelajaran Sejarah
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/kalpataru.v3i2.1619

Abstract

Nasionalisme pemerasatu Konflik sosial di Indonesia. Penelitian ini mengunakan deskriptif naratif. Metode sejarah yaitu heuristik, ialah kegiatan menghimpun sumber-sumber sejarah, kritik (verifikasi) meneliti apakah sumber-sumber itu sejati, baik bentuk maupun isinya, interpretasi, untuk menetapkan makna dan saling hubungan dari fakta-fakta yang diverifikasi, historiografi, penyajian hasil sintesis yang diperoleh dalam bentuk suatu kisah sejarah. Hasil penelitian ini adalah pada titik simpang kritis ketiga yang neyertai akhir rezim Orde Baru, sebagian kelompok tersebut adalah para peserta korban dari kekerasan etnis. Suku Dayak yang terpinggirkan berperang melawan para pendatang suku Madura di pulau Kalimantan pada tahun 1996-1999. Mereka yang terpinggirkan meliputi sejumlah besar kelompok yang dianggap komunitas-komunitas suku atau terpencil, kekuasaan otoriter di bawah demokrasi terpimpin dan Orde Baru mempersempit paksaan intitusional terhadap Aceh dan mempromosikan integrasi yang lebih besar ke dalam model nasional Indonesia. Status khusus Aceh dengan cepat pudar akibat sentarlisasi kekuasaan politik, ekonomiĀ  dan militer
ACCOUNT JUAH'S CONTRIBUTION FOR THE COMMUNITY OF WEST KALIMANTAN: Kontribusi Tampun Juah Untuk Masyarakat Kalimantan Barat Nunik Esti Utami
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 6 No 1 (2022): Santhet : Jurnal Sejarah, Pendidikan, dan Humaniora
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (164.531 KB) | DOI: 10.36526/santhet.v6i1.2015

Abstract

This study aims to This research aims to: (1) Dayak tribe in West Kalimantan and the origin of Tampun Juah; (2) Tampun Juah for the people of West Kalimantan. The research method used in this study is a historical method written in a descriptive-analytic manner with cultural and social integration. The series of research is described in several stages, namely heuristics. Second, verification. Third, interpretation. Fourth, historiography. The results of this study note that: (1) The diversity of the Dayak tribe. (2) Tampun Juah is a place of origin for the identity of the Dayak tribe, language, culture, and the creation of Malian customary law, namely customary law, customs for the benefit of the people of West Kalimantan..
HISTORY OF PONTIANAK MUJAHIDIN EDUCATION FOUNDATION Nunik Esti Utami; Muhammad Sadikin
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 3 No 1 (2019): Santhet : Jurnal Sejarah, Pendidikan, dan Humaniora
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (175.468 KB)

Abstract

The process of Islamization and the development of Islam in Indonesia has brought influence to the minds of the people. The influence is always developing not only limited to the mental spiritual field, but also in the form of the mindset and creativity carried out by the community. One form of this influence is the emergence of Islamic building art. First of all there was a mosque building which was one of the manifestations of Islamic culture. Then buildings that are non-religious appear as facilities that accommodate human needs. Palaces, palaces, castles, fortress buildings, and cemeteries. The Pontianak Mujahidin College, preceded by the Mujahidin Foundation in 1953, was also established by the Pontianak Great Mujahidin Mosque. Masjid Raya Mujahidin is an institution of Da'wah, BMT, Cooperatives, and educational institutions, namely the Pontianak Mujahidin College. This college was officially founded in 1980. The method used in this study is a descriptive qualitative research method in which data collection is human instrument, ie researchers act as data collectors. The analysis used uses intractive analysis. The results of this study are the first educational institutions established in junior high, high school, then kindergarten, elementary school, Madrasah Aliyah and Tsanwiyah. This college is growing rapidly along with the changing times. In addition, this college is one of the favorite Islamic educational institutions in the city of Pontianak. In addition to the good quality of education, it is also due to its strategic location on Jalan Ahmad Yani or a complex with the Pontianak Great Mujahidin Mosque.
THE RELATIONSHIP OF MAKING AUDIO VISUAL MEDIA WITH STUDY MOTIVATION IN PSYCHOLOGICAL COURSES: HUBUNGAN PEMBUATAN MEDIA AUDIO VISUAL DENGAN MOTIVASI BELAJAR PADA MATA KULIAH PSIKOLOGI Nunik Esti Utami; Saifullah; Eka Jaya Putera Utama; Basuki Wibowo
Santhet: (Jurnal Sejarah, Pendidikan Dan Humaniora) Vol 4 No 2 (2020): Santhet : Jurnal Sejarah, Pendidikan, dan Humaniora
Publisher : Proram studi pendidikan Sejarah Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (163.145 KB)

Abstract

Learning that is carried out by students is using the cooperative learning model by making creative media to support the percentage of students in the classroom. Some students do not understand in making Audio Visual learning media, by using audio visual media it is expected that student learning motivation will arise. Quantitative descriptive method is used when it aims to describe or explain events or an incident that is happening at the present time in the form of meaningful numbers. With a number of subjects of 26 students. Interlationsship studies. Testing for normality uses the Kolmogorov-Smirnov analysis technique and for calculations using the SPSS 16.0 for Windows program. The data is said to be normally distributed if the significance value is greater than 0.05 at the significance level Ī± = 0.05. The linearity results above indicate that the significance level is 0.588> 0.05; so that the two variables can be said to be linear. Based on the results of the hypothesis is the hypothesis in this study is "There is a positive and significant relationship between learning motivation and the making of audio-visual media by students in the subject of educational psychology. 4.243> 0.555) and a significance value of 0.000, which means less than 0.05 (0.000 <0.05). Based on these results, the first hypothesis in this study was not rejected. The results of the product moment correlation analysis showed that there was a positive and significant relationship between learning motivation and the making of audio-visual media by students in educational psychology subjects. there is a relationship between the making of Audio Visual media in the educational psychology course with student learning motivation in the educational psychology course.
DAMPAK PERMAINAN GAME ONLINE TERHADAP INTERAKSI SOSIAL DI KALANGAN REMAJA Nunik Esti Utami; Ihsan Nurhakim; Teguh Agustian
Sosial Horizon: Jurnal Pendidikan Sosial Vol. 10 No. 2 (2023): Sosial Horizon: Jurnal Pendidikan Sosial
Publisher : IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/sosial.v10i2.6536

Abstract

Tujuan dari penelitian ini untuk mengetahui, Jenis Game online yang dimainkan pada kalangan anak remaja, Dampak positif dari permainan Game online, Dampak negatif dari permainan Game online. Penelitian ini merupakan penelitian kualitatif dengan pendekatan deskriptif. Teknik pengumpulan data yang digunakan observasi, wawancara mendalam, dan dokumentasi. Hasil temuan penelitian yang dilakukan terhadap remaja di warung kopi di desa Arang Limbung menunjukkan bahwa orang yang bermain game online akan mendapatkan pengetahuan dan keterampilan terkait teknologi, khususnya internet. Pengetahuan dan keterampilan ini akan memungkinkan orang untuk bermain game dengan cara yang kreatif dan inovatif serta untuk lebih memahami diri mereka sendiri dan dunia di sekitar mereka. Dampak negatif yang dapat ditimbulkan adalah dapat menimbulkan kecanduan sehingga dapat mengganggu kehilangan kendali, mengabaikan perintah orangtua konsentrasi belajar dan melalaikan tugas dan tanggung jawab sebagai remaja