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Journal : Journal of Educational Research and Evaluation

Character education learning for high school students with a Contextual Teaching Learning (CTL) Approach in Civics Subjects in West Seram District Rukua, La Kasman; Siregar, Eveline; Wirasti, R A Murti Kusuma
Journal of Education Research and Evaluation Vol 5, No 2 (2021)
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v5i2.31760

Abstract

This research is development (R & D). In this research purpose to develop a character education learning module contextual teaching and learning (CTL) approach of PKn subject. This research was conducted at SMA Negeri 7 Kabupaten Seram Bagian Barat. This research method refers to the development model of Derek Rowntree and Dick &Carry. The development procedure through three stages, the first stage uses Dick & Carry model until the seventh step is selecting and developing. In the second and third stages using Derek Rowntree model. Review process through reviews of media expert and instructional design expert and reviews of media and language experts. To the target, a one-to-one test was conducted, small group test and field test. Evaluation is carried out until summative evaluation with calculations N-Gain Score to measure the level of effectiveness. The result of effectiveness state that the student character learning module in PKn subject is effective in used.
Curriculum Development for the Subject of “Jadi Pendamping Adik” in Class X Sera, Marianus A.G; Situmorang, Robinson; Siregar, Eveline
Journal of Education Research and Evaluation Vol 5, No 2 (2021)
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v5i2.32416

Abstract

The aim of this study was to develop curriculum of “Jadi Pendamping Adik” subject in class X of Sint Peter Catholic Senior High School in Ende. This study was research and development which used Dick and Carrey model as the procedur of curriculum development. The steps of the curriculum development were: identify instructional goal, conduct instructional analysis, analyze learnes and contexts, write specific learning objectives, develop assesment instrumen, develop instructional strategy, develop and select instructional materials, design and conduct formative evaluation of instruction, and revise. Data feasiblity analysis from the experts used qualitatif and quantitatif descriptive data analysis. The result of the feasibility analysis from the instructional design expert, the percentage of achievment level was 92.5% with a very good qualifications and feasible to be used with revisions as needed. The result of the feasibility analysis from each material experts was 90% and 92.5% with a very good qualifications and feasible to be used with revisions as needed. The curriculum development of “Jadi Pendamping Adik” subject in class X was feasible to be used as a guide in learning.
Using PEDATI Model to Design Online Learning with Project Based Learning Approach in the Human Performance Technology Course Lasamahu, Beatriks; Siregar, Eveline; Sukardjo, Moch
Journal of Education Research and Evaluation Vol 5, No 2 (2021)
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v5i2.32387

Abstract

Online learning is a form of learning that can answer the times, technological advances and knowledge of learning development in universities. This study uses the R&D method in designing online learning. The online learning design is carried out on human performance technology courses using the PEDATI model combined with a project-based learning approach. The PEDATI model itself has several design steps starting from formulating online learning, mapping material, determining asynchronous or synchronous and designing the selected learning path. Asynchronous learning at PEDATI which consists of, deepening, applying and evaluating with a project-based learning approach that has six steps. The results of the research resulted in an online learning design which consisted of formulating learning outcomes, mapping materials, making asynchronous learning flows combined with project-based learning syntax.
Multimedia Simulation Model on Basic Electricial and Electronics Subjects for Vocational Secondary School Ningrum, Aria Setia; Muslim, Suyitno; Siregar, Eveline
Journal of Education Reseach and Evaluation Vol 6, No 1 (2022): February
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v6i1.38783

Abstract

This study aims to produce a simulation model of multimedia products in Basic Electrical and Electronics subjects in SMK, to test the feasibility and effectiveness of multimedia with a simulation module developed for use in Basic Electrical and Electronics subjects. This study uses the Bergman & Moore development model. The feasibility test was obtained based on expert studies conducted by material experts as well as media and learning design experts. Expert review is used to see the feasibility of multimedia and improve multimedia. After the multimedia was improved, it was then tested on class X SMK students. Media and instructional design experts gave suggestions on the product to add material conclusions and the placement of learning objectives and multimedia could be used for learning after going through the revision process. Then the material expert on this multimedia stated that the material was adequate and could be used for learning. The results of the feasibility test show that the multimedia with the simulation model developed is in the very feasible category with an average value of 83.7%. The effectiveness test was carried out by giving pre-test and post-test to class X SMK students with analysis using the N-Gain formula. The results of the effectiveness test showed that the average score of students before using multimedia was 51.33 and after using multimedia was 78.67. Based on the N-gain value of 0.59 or in percent is 59% with a fairly effective category, learning using multimedia can improve student learning outcomes.Â