Journal of Animation & Games Studies
Vol 5, No 1 (2019): April 2019

“Raton” Edukasi Keragaman Budaya Indonesia Melalui Media Permainan Papan

Bimo Firstiawan Akbar (Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia, Yogyakarta)
Samuel Gandang Gunanto (Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia, Yogyakarta)
Arif Sulistiyono (Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia, Yogyakarta)



Article Info

Publish Date
23 Jul 2019

Abstract

Lack of playground around the neighborhood and many of the children adolescent who play gadget more than playing an traditional games. “RATON” boardgame is a development of modified traditional games.There are processes that must be passed in the creation of boardgames such a concept, game rules, crafting, test play and packaging. The way to use it is almost the same as traditional Bentengan game, which is to seize the enemy fort by occupying it. It is complex in terms of regulations, but this games can be played by many people without leaving element made before this game exist.Keywords: boardgame, games, raton, traditional

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Journal Info

Abbrev

jags

Publisher

Subject

Arts Humanities Computer Science & IT Languange, Linguistic, Communication & Media

Description

Journal of Animation & Games Studies (JAGS) merupakan jurnal interdisipliner mengenai perkembangan riset, rekayasa cipta, studi pustaka maupun kajian di bidang animasi dan game yang termasuk dalam ranah seni terapan media ...