Techno Nusa Mandiri : Journal of Computing and Information Technology
Vol 13 No 1 (2016): TECHNO Periode Maret 2016

PENERAPAN FUZZY INFERENCE SYSTEM UNTUK KEBERHASILAN PENGGUNAAN ANIMASI INTERAKTIF TINGKAT SEKOLAH DASAR

Samudi Samudi (Sistem Informasi STMIK Nusa Mandiri)



Article Info

Publish Date
15 Mar 2016

Abstract

Obstacles encountered in the teaching-learning process leads to launch the lack of communication between teachers and students. In this case, teachers should be more creative in applying learning methods. A similar thing happened in North Tugu SDN 01 Morning North Jakarta, where it takes an educational media to enhance the interest and attention of the students to support the learning process in schools, especially information technology media such as educational games. With the game, an application is expected to provide benefits and knowledge for students of SDN 01 Morning North Tugu North Jakarta on the introduction of the 32 provinces in Indonesia. The use of information technology in teaching and learning as well as introducing the world of animated multimedia interactive learning.

Copyrights © 2016






Journal Info

Abbrev

techno

Publisher

Subject

Computer Science & IT

Description

Jurnal TECHNO Nusa Mandiri, merupakan Jurnal yang diterbitkan oleh Pusat Penelitian Pengabdian Masyarakat (PPPM) STMIK Nusa Mandiri Jakarta. Jurnal TECHNO Nusa Mandiri, berawal diperuntukan menampung paper-paper ilmiah yang dibuat oleh dosen-dosen program studi Teknik ...